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Searched refs:origActiveTexture (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1531 GLenum origActiveTexture = state->getActiveTextureUnit(); in updateHostTexture2DBindingsFromProgramData() local
1532 GLenum hostActiveTexture = origActiveTexture; in updateHostTexture2DBindingsFromProgramData()
1545 state->setActiveTextureUnit(origActiveTexture); in updateHostTexture2DBindingsFromProgramData()
1546 if (hostActiveTexture != origActiveTexture) { in updateHostTexture2DBindingsFromProgramData()
1547 ctx->m_glActiveTexture_enc(ctx, origActiveTexture); in updateHostTexture2DBindingsFromProgramData()
1591 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUniform1i() local
1593 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glUniform1i()
1595 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1i()
2954 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUniform1ui() local
2956 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glUniform1ui()
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