Searched refs:origActiveTexture (Results 1 – 1 of 1) sorted by relevance
1531 GLenum origActiveTexture = state->getActiveTextureUnit(); in updateHostTexture2DBindingsFromProgramData() local1532 GLenum hostActiveTexture = origActiveTexture; in updateHostTexture2DBindingsFromProgramData()1545 state->setActiveTextureUnit(origActiveTexture); in updateHostTexture2DBindingsFromProgramData()1546 if (hostActiveTexture != origActiveTexture) { in updateHostTexture2DBindingsFromProgramData()1547 ctx->m_glActiveTexture_enc(ctx, origActiveTexture); in updateHostTexture2DBindingsFromProgramData()1591 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUniform1i() local1593 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glUniform1i()1595 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1i()2954 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUniform1ui() local2956 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glUniform1ui()[all …]