/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Lib/unittest/test/ |
D | test_program.py | 49 program = unittest.TestProgram(testRunner=runner, exit=False, verbosity=2) 51 self.assertEqual(program.result, result) 53 self.assertEqual(program.verbosity, 2) 69 program = unittest.main(exit=False, 73 self.assertTrue(hasattr(program, 'result')) 127 self.program = InitialisableProgram() 128 self.program.createTests = lambda: None 134 program = self.program 136 program.msg = msg 137 program.exit = True [all …]
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D | test_discovery.py | 203 program = object.__new__(unittest.TestProgram) 208 program._do_discovery = do_discovery 209 program.parseArgs(['something', 'discover']) 212 program.parseArgs(['something', 'discover', 'foo', 'bar']) 221 program = object.__new__(unittest.TestProgram) 222 program.usageExit = usageExit 226 program._do_discovery(['one', 'two', 'three', 'four']) 230 program = object.__new__(unittest.TestProgram) 238 program._do_discovery(['-v'], Loader=Loader) 239 self.assertEqual(program.verbosity, 2) [all …]
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 330 void GLSharedGroup::addProgramData(GLuint program) in addProgramData() argument 333 ProgramData *pData = m_programs.valueFor(program); in addProgramData() 336 m_programs.removeItem(program); in addProgramData() 340 m_programs.add(program,new ProgramData()); in addProgramData() 343 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) in initProgramData() argument 346 ProgramData *pData = m_programs.valueFor(program); in initProgramData() 353 bool GLSharedGroup::isProgramInitialized(GLuint program) in isProgramInitialized() argument 356 ProgramData* pData = m_programs.valueFor(program); in isProgramInitialized() 361 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) return false; in isProgramInitialized() 362 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in isProgramInitialized() [all …]
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D | GLSharedGroup.h | 165 bool isProgram(GLuint program); 166 bool isProgramInitialized(GLuint program); 167 void addProgramData(GLuint program); 168 void initProgramData(GLuint program, GLuint numIndexes); 169 void attachShader(GLuint program, GLuint shader); 170 void detachShader(GLuint program, GLuint shader); 171 void deleteProgramData(GLuint program); 172 …void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, con… 173 GLenum getProgramUniformType(GLuint program, GLint location); 174 void setupLocationShiftWAR(GLuint program); [all …]
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D | GLClientState.h | 243 void setCurrentProgram(GLint program) { m_currentProgram = program; } in setCurrentProgram() argument 244 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram() argument 249 GLuint program; member 255 if (a.program != b.program) return a.program < b.program; in operator() 267 …void setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveU… 268 size_t numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const; 272 void associateProgramWithPipeline(GLuint program, GLuint pipeline);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 9 void glAttachShader(GLuint program, GLuint shader); 10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 38 void glDeleteProgram(GLuint program); 45 void glDetachShader(GLuint program, GLuint shader); 62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… 63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz… 64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 65 int glGetAttribLocation(GLuint program, const GLchar* name); 72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params); 73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); [all …]
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D | GL2Encoder.h | 126 void updateHostTexture2DBindingsFromProgramData(GLuint program); 200 static void s_glLinkProgram(void *self, GLuint program); 203 static void s_glDeleteProgram(void * self, GLuint program); 206 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 209 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 221 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 224 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 227 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 239 static void s_glGetProgramInfoLog(void *self,GLuint program, 243 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); [all …]
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D | GL2EncoderUtils.cpp | 39 GLenum uniformType(void * self, GLuint program, GLint location) in uniformType() argument 43 return ctx->shared()->getProgramUniformType(program, location); in uniformType() 52 size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) { in numActiveUniformsInUniformBlock() argument 55 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); in numActiveUniformsInUniformBlock() 58 size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname)… in glActiveUniformBlockivParamSize() argument 63 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); in glActiveUniformBlockivParamSize()
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D | GL2Encoder.cpp | 1306 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram() argument 1309 bool isProgram = ctx->m_shared->isProgram(program); in s_glLinkProgram() 1310 SET_ERROR_IF(!isProgram && !ctx->m_shared->isShader(program), GL_INVALID_VALUE); in s_glLinkProgram() 1313 ctx->m_glLinkProgram_enc(self, program); in s_glLinkProgram() 1316 ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus); in s_glLinkProgram() 1323 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram() 1324 ctx->m_shared->initProgramData(program,numUniforms); in s_glLinkProgram() 1328 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glLinkProgram() 1337 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); in s_glLinkProgram() 1338 location = ctx->m_glGetUniformLocation_enc(self, program, name); in s_glLinkProgram() [all …]
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D | GL2EncoderUtils.h | 23 GLenum uniformType(void * self, GLuint program, GLint location); 25 size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex); 26 size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsiz… 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi… 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,… 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, … [all …]
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D | gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsiz… 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi… 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,… 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, … [all …]
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2ext.h | 253 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei … 254 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const v… 256 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length… 257 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *bi… 1027 typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufS… 1028 typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufS… 1032 GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GL… 1033 GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GL… 1058 typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); 1066 typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint valu… [all …]
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D | gl2.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsiz… 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi… 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,… 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, … [all …]
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/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Demo/scripts/ |
D | pp.py | 116 program = '\n'.join(prologue) + '\n' variable 118 program += ' \t \t' + line + '\n' 119 program += '\n'.join(epilogue) + '\n' 123 fp.write(program)
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D | newslist.doc | 3 A program to assist HTTP browsing of newsgroups 18 Newslist is a program which creates a hierarchy of pages for you based 36 Make sure you read the information at the beginning of the program source and
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/device/linaro/bootloader/edk2/EmulatorPkg/Unix/ |
D | GdbRun | 6 # This program and the accompanying materials 17 # Gdb will set $_exitcode when the program exits. Pre-init it to an unlikely 24 # changed from the value we pre-initialized it to. If so, the program 71 # in Xcode the program is already runing. Issuing a run command 76 # Start the program running
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/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Tools/freeze/ |
D | README | 12 your Python program) is an executable, so this only works if your 21 The Python source code of your program (and of the library modules 35 find the modules that your program uses, essentially searching for 41 parse the program (and all its modules) and scans the generated byte 57 used to run your program, which should also be the same whose sources 60 your program locally. (Tip: if the program doesn't run when you type 72 where hello.py is your program and freeze.py is the main file of 82 M_<module>.c. To produce the frozen version of your program, you can 98 frozen Tkinter program is to decide in advance where you are going 100 then declare these directories in your frozen Python program using [all …]
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/device/linaro/bootloader/edk2/EmbeddedPkg/Scripts/LauterbachT32/ |
D | T32.CMM | 4 ; This program and the accompanying materials 14 ;Default startup program for TRACE32 16 ;This startup program can be modified according to your needs.
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D | EFI.CMM | 4 ; This program and the accompanying materials 32 break.sel.program onchip
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/device/linaro/bootloader/edk2/StdLib/LibC/Softfloat/ |
D | timesoftfloat.txt | 12 The `timesoftfloat' program evaluates the speed of SoftFloat's floating- 36 The `timesoftfloat' program was written by John R. Hauser. 48 The `timesoftfloat' program is intended to be invoked from a command line 96 The `timesoftfloat' program accepts several command options. If mutually 102 The `-help' option causes a summary of program usage to be written, after 103 which the program exits.
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/device/linaro/bootloader/edk2/IntelFrameworkModulePkg/Universal/FirmwareVolume/UpdateDriverDxe/ |
D | UpdateDriverDxe.uni | 6 // in the same FV and program it in a target Firmware Volume device. 10 // This program and the accompanying materials are
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D | UpdateDriverDxe.inf | 6 # in the same FV and program it in a target Firmware Volume device. 10 # This program and the accompanying materials are
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/device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/Library/I2CLib/ |
D | I2CLibNull.inf | 7 # This program and the accompanying materials are licensed and made available under 24 # This program and the accompanying materials
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/device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/Application/FirmwareUpdate/ |
D | FirmwareUpdate.inf | 2 # Implements a Tunnel Mountain specific flash update program. This will allow 8 # This program and the accompanying materials are licensed and made available under
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