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Searched refs:shaders (Results 1 – 12 of 12) sorted by relevance

/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
Dgl2ext.h1859 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
1864 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
105 …void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, G…
203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
775 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() argument
778 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders()
1024 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL… in glShaderBinary() argument
1027 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); in glShaderBinary()
1616 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument
1619 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
DGL2Encoder.h193 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co…
228 GLsizei* count, GLuint* shaders);
DGL2Encoder.cpp1262 void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat… in s_glShaderBinary() argument
1399 GLsizei* count, GLuint* shaders) in s_glGetAttachedShaders() argument
1403 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); in s_glGetAttachedShaders()
Dgl2_enc.cpp1682 …AttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders_enc() argument
1714 stream->readback(shaders, __size_shaders); in glGetAttachedShaders_enc()
1715 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
Dgl31.h433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles.cpp1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM() argument
1383 getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
/device/generic/goldfish-opengl/system/include/GLES/
Dglext.h1241 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1246 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_entry.cpp293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
2029 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument
2032 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
Dgl_enc.cpp8099 void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM_enc() argument
8126 stream->readback(shaders, __size_shaders); in glExtGetShadersQCOM_enc()
8127 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glExtGetShadersQCOM_enc()