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Searched refs:zpass (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles.cpp701 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
703 getDispatch()->glStencilOp(fail, zfail, zpass); in glStencilOp()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp111 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
112 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
1060 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
1063 ctx->glStencilOp(ctx, fail, zfail, zpass); in glStencilOp()
1066 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate() argument
1069 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass); in glStencilOpSeparate()
Dgl2_enc.cpp3257 void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp_enc() argument
3277 memcpy(ptr, &zpass, 4); ptr += 4; in glStencilOp_enc()
3284 void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate_enc() argument
3305 memcpy(ptr, &zpass, 4); ptr += 4; in glStencilOpSeparate_enc()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_entry.cpp136 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
1079 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
1082 ctx->glStencilOp(ctx, fail, zfail, zpass); in glStencilOp()
Dgl_enc.cpp3636 void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp_enc() argument
3656 memcpy(ptr, &zpass, 4); ptr += 4; in glStencilOp_enc()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
Dgl31.h480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);