/external/swiftshader/src/D3D9/ |
D | Direct3DTexture9.cpp | 68 CriticalSection cs(device); in QueryInterface() 104 CriticalSection cs(device); in FreePrivateData() 113 CriticalSection cs(device); in GetPrivateData() 122 CriticalSection cs(device); in PreLoad() 131 CriticalSection cs(device); in SetPrivateData() 140 CriticalSection cs(this->device); in GetDevice() 149 CriticalSection cs(device); in SetPriority() 158 CriticalSection cs(device); in GetPriority() 167 CriticalSection cs(device); in GetType() 176 CriticalSection cs(device); in GenerateMipSubLevels() [all …]
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D | Direct3DBaseTexture9.cpp | 40 CriticalSection cs(device); in QueryInterface() 75 CriticalSection cs(device); in FreePrivateData() 84 CriticalSection cs(device); in GetPrivateData() 93 CriticalSection cs(device); in PreLoad() 102 CriticalSection cs(device); in SetPrivateData() 111 CriticalSection cs(this->device); in GetDevice() 120 CriticalSection cs(device); in SetPriority() 129 CriticalSection cs(device); in GetPriority() 138 CriticalSection cs(device); in GetType() 147 CriticalSection cs(device); in GetAutoGenFilterType() [all …]
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D | Direct3DCubeTexture9.cpp | 77 CriticalSection cs(device); in QueryInterface() 113 CriticalSection cs(device); in FreePrivateData() 122 CriticalSection cs(device); in GetPrivateData() 131 CriticalSection cs(device); in PreLoad() 140 CriticalSection cs(device); in SetPrivateData() 149 CriticalSection cs(this->device); in GetDevice() 158 CriticalSection cs(device); in SetPriority() 167 CriticalSection cs(device); in GetPriority() 176 CriticalSection cs(device); in GetType() 185 CriticalSection cs(device); in GenerateMipSubLevels() [all …]
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D | Direct3DVolumeTexture9.cpp | 69 CriticalSection cs(device); in QueryInterface() 105 CriticalSection cs(device); in FreePrivateData() 114 CriticalSection cs(device); in GetPrivateData() 123 CriticalSection cs(device); in PreLoad() 132 CriticalSection cs(device); in SetPrivateData() 141 CriticalSection(this->device); in GetDevice() 150 CriticalSection cs(device); in SetPriority() 159 CriticalSection cs(device); in GetPriority() 168 CriticalSection cs(device); in GetType() 177 CriticalSection cs(device); in GenerateMipSubLevels() [all …]
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D | Direct3DIndexBuffer9.cpp | 38 CriticalSection cs(device); in QueryInterface() 73 CriticalSection cs(device); in FreePrivateData() 82 CriticalSection cs(device); in GetPrivateData() 91 CriticalSection cs(device); in PreLoad() 100 CriticalSection cs(device); in SetPrivateData() 109 CriticalSection cs(this->device); in GetDevice() 118 CriticalSection cs(device); in SetPriority() 127 CriticalSection cs(device); in GetPriority() 136 CriticalSection cs(device); in GetType() 145 CriticalSection cs(device); in GetDesc() [all …]
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D | Direct3DVertexBuffer9.cpp | 77 CriticalSection cs(device); in QueryInterface() 112 CriticalSection cs(device); in FreePrivateData() 121 CriticalSection cs(device); in GetPrivateData() 130 CriticalSection cs(device); in PreLoad() 139 CriticalSection cs(device); in SetPrivateData() 148 CriticalSection cs(this->device); in GetDevice() 157 CriticalSection cs(device); in SetPriority() 166 CriticalSection cs(device); in GetPriority() 175 CriticalSection cs(device); in GetType() 184 CriticalSection cs(device); in Lock() [all …]
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D | Direct3DSurface9.cpp | 90 CriticalSection cs(device); in QueryInterface() 135 CriticalSection cs(device); in FreePrivateData() 144 CriticalSection cs(device); in GetPrivateData() 153 CriticalSection cs(device); in PreLoad() 162 CriticalSection cs(device); in SetPrivateData() 171 CriticalSection cs(this->device); in GetDevice() 180 CriticalSection cs(device); in SetPriority() 189 CriticalSection cs(device); in GetPriority() 198 CriticalSection cs(device); in GetType() 207 CriticalSection cs(device); in GetDC() [all …]
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D | Direct3DResource9.cpp | 95 CriticalSection cs(device); in QueryInterface() 129 CriticalSection cs(this->device); in GetDevice() 146 CriticalSection cs(device); in SetPrivateData() 157 CriticalSection cs(device); in GetPrivateData() 180 CriticalSection cs(device); in FreePrivateData() 198 CriticalSection cs(device); in SetPriority() 210 CriticalSection cs(device); in GetPriority() 219 CriticalSection cs(device); in PreLoad() 226 CriticalSection cs(device); in GetType()
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D | Direct3DVolume9.cpp | 46 CriticalSection cs(device); in QueryInterface() 80 CriticalSection cs(device); in FreePrivateData() 89 CriticalSection cs(device); in GetContainer() 110 CriticalSection cs(device); in GetDesc() 132 CriticalSection cs(this->device); in GetDevice() 141 CriticalSection cs(device); in GetPrivateData() 150 CriticalSection cs(device); in LockBox() 197 CriticalSection cs(device); in SetPrivateData() 206 CriticalSection cs(device); in UnlockBox()
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D | Direct3DDevice9.cpp | 276 CriticalSection cs(this); in QueryInterface() 310 CriticalSection cs(this); in BeginScene() 319 CriticalSection cs(this); in BeginStateBlock() 342 CriticalSection cs(this); in Clear() 452 CriticalSection cs(this); in ColorFill() 489 CriticalSection cs(this); in CreateAdditionalSwapChain() 532 CriticalSection cs(this); in CreateCubeTexture() 565 CriticalSection cs(this); in CreateDepthStencilSurface() 624 CriticalSection cs(this); in CreateIndexBuffer() 650 CriticalSection cs(this); in CreateOffscreenPlainSurface() [all …]
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D | Direct3DQuery9.cpp | 50 CriticalSection cs(device); in QueryInterface() 84 CriticalSection cs(this->device); in GetDevice() 101 CriticalSection cs(device); in GetType() 108 CriticalSection cs(device); in GetDataSize() 137 CriticalSection cs(device); in Issue() 190 CriticalSection cs(device); in GetData()
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D | Direct3DSwapChain9.cpp | 48 CriticalSection cs(device); in QueryInterface() 82 CriticalSection cs(device); in Present() 197 CriticalSection cs(device); in GetFrontBufferData() 218 CriticalSection cs(device); in GetBackBuffer() 242 CriticalSection cs(device); in GetRasterStatus() 270 CriticalSection cs(device); in GetDisplayMode() 286 CriticalSection cs(this->device); in GetDevice() 303 CriticalSection cs(device); in GetPresentParameters()
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D | Direct3DPixelShader9.cpp | 45 CriticalSection cs(device); in QueryInterface() 79 CriticalSection cs(this->device); in GetDevice() 96 CriticalSection cs(device); in GetFunction()
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D | Direct3DVertexShader9.cpp | 45 CriticalSection cs(device); in QueryInterface() 79 CriticalSection cs(this->device); in GetDevice() 96 CriticalSection cs(device); in GetFunction()
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D | Direct3DDevice9Ex.cpp | 63 CriticalSection cs(this); in QueryInterface() 910 CriticalSection cs(this); in SetConvolutionMonoKernel() 919 CriticalSection cs(this); in ComposeRects() 928 CriticalSection cs(this); in PresentEx() 937 CriticalSection cs(this); in GetGPUThreadPriority() 946 CriticalSection cs(this); in SetGPUThreadPriority() 955 CriticalSection cs(this); in WaitForVBlank() 964 CriticalSection cs(this); in CheckResourceResidency() 973 CriticalSection cs(this); in SetMaximumFrameLatency() 982 CriticalSection cs(this); in GetMaximumFrameLatency() [all …]
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/external/webrtc/webrtc/base/ |
D | criticalsection.cc | 17 CriticalSection::CriticalSection() { in CriticalSection() function in rtc::CriticalSection 31 CriticalSection::~CriticalSection() { in ~CriticalSection() 39 void CriticalSection::Enter() EXCLUSIVE_LOCK_FUNCTION() { in Enter() 56 bool CriticalSection::TryEnter() EXCLUSIVE_TRYLOCK_FUNCTION(true) { in TryEnter() 74 void CriticalSection::Leave() UNLOCK_FUNCTION() { in Leave() 89 bool CriticalSection::CurrentThreadIsOwner() const { in CurrentThreadIsOwner() 106 bool CriticalSection::IsLocked() const { in IsLocked() 118 CritScope::CritScope(CriticalSection* cs) : cs_(cs) { cs_->Enter(); } in CritScope() 121 TryCritScope::TryCritScope(CriticalSection* cs) in TryCritScope()
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D | criticalsection.h | 44 class LOCKABLE CriticalSection { 46 CriticalSection(); 47 ~CriticalSection(); 71 explicit CritScope(CriticalSection* cs) EXCLUSIVE_LOCK_FUNCTION(cs); 74 CriticalSection* const cs_; 87 explicit TryCritScope(CriticalSection* cs); 95 CriticalSection* const cs_;
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D | sharedexclusivelock.h | 34 rtc::CriticalSection cs_exclusive_; 35 rtc::CriticalSection cs_shared_;
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/external/webrtc/webrtc/modules/audio_processing/ |
D | echo_control_mobile_impl.h | 28 rtc::CriticalSection* crit_render, 29 rtc::CriticalSection* crit_capture); 69 rtc::CriticalSection* const crit_render_ ACQUIRED_BEFORE(crit_capture_); 70 rtc::CriticalSection* const crit_capture_;
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D | gain_control_impl.h | 31 rtc::CriticalSection* crit_render, 32 rtc::CriticalSection* crit_capture); 79 rtc::CriticalSection* const crit_render_ ACQUIRED_BEFORE(crit_capture_); 80 rtc::CriticalSection* const crit_capture_;
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D | echo_cancellation_impl.h | 28 rtc::CriticalSection* crit_render, 29 rtc::CriticalSection* crit_capture); 83 rtc::CriticalSection* const crit_render_ ACQUIRED_BEFORE(crit_capture_); 84 rtc::CriticalSection* const crit_capture_;
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D | level_estimator_impl.h | 26 explicit LevelEstimatorImpl(rtc::CriticalSection* crit); 39 rtc::CriticalSection* const crit_ = nullptr;
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D | high_pass_filter_impl.h | 25 explicit HighPassFilterImpl(rtc::CriticalSection* crit); 38 rtc::CriticalSection* const crit_ = nullptr;
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D | noise_suppression_impl.h | 25 explicit NoiseSuppressionImpl(rtc::CriticalSection* crit); 42 rtc::CriticalSection* const crit_;
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/external/swiftshader/third_party/LLVM/lib/Support/Windows/ |
D | Signals.inc | 171 static CRITICAL_SECTION CriticalSection; 225 EnterCriticalSection(&CriticalSection); 231 InitializeCriticalSection(&CriticalSection); 235 EnterCriticalSection(&CriticalSection); 252 // IMPORTANT NOTE: Caller must call LeaveCriticalSection(&CriticalSection) or 271 LeaveCriticalSection(&CriticalSection); 288 LeaveCriticalSection(&CriticalSection); 295 LeaveCriticalSection(&CriticalSection); 302 LeaveCriticalSection(&CriticalSection); 314 LeaveCriticalSection(&CriticalSection); [all …]
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