/external/skia/src/gpu/instanced/ |
D | GLInstancedRendering.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro 55 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); in ~GLInstancedRendering() 88 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); in onBeginFlush() 96 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, in onBeginFlush() 101 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords)); in onBeginFlush() 102 GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, GR_GL_FALSE, in onBeginFlush() 104 GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs)); in onBeginFlush() 105 GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, sizeof(ShapeVertex), in onBeginFlush() 237 GL_CALL(MultiDrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, in onDraw() 248 GL_CALL(DrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, in onDraw() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 37 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 277 GL_CALL(UseProgram(0)); in ~GrGLGpu() 281 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in ~GrGLGpu() 284 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); in ~GrGLGpu() 287 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu() 292 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in ~GrGLGpu() 298 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); in ~GrGLGpu() 303 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); in ~GrGLGpu() 313 GL_CALL(UseProgram(0)); in disconnect() 316 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); in disconnect() [all …]
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D | GrGLBuffer.cpp | 12 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro 95 GL_CALL(GenBuffers(1, &fBufferID)); in GrGLBuffer() 105 GL_CALL(DeleteBuffers(1, &fBufferID)); in GrGLBuffer() 129 GL_CALL(DeleteBuffers(1, &fBufferID)); in onRelease() 168 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); in onMap() 177 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); in onMap() 192 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage)); in onMap() 222 GL_CALL(UnmapBuffer(target)); in onUnmap() 227 GL_CALL(UnmapBufferSubData(fMapPtr)); in onUnmap() 249 GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage)); in onUpdateData() [all …]
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D | GrGLPathRendering.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 104 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); in resetContext() 141 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath() 144 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath() 166 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath() 168 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath() 171 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath() 199 GL_CALL(StencilFillPathInstanced( in onDrawPaths() 204 GL_CALL(StencilThenCoverStrokePathInstanced( in onDrawPaths() 209 GL_CALL(StencilThenCoverFillPathInstanced( in onDrawPaths() [all …]
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D | GrGLRenderTarget.cpp | 17 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 145 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease() 148 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease() 151 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
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D | GrGLUniformHandler.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro 129 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); in bindUniformLocations() 133 GL_CALL(BindUniformLocation(programID, currUniform, fSamplers[i].fVariable.c_str())); in bindUniformLocations() 137 GL_CALL(BindUniformLocation(programID, currUniform, in bindUniformLocations()
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D | GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 48 GL_CALL(UseProgram(fProgramID)); in GrGLProgram() 55 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram()
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D | GrGLTexture.cpp | 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 101 GL_CALL(DeleteTextures(1, &fInfo.fID)); in onRelease()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 133 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); in finalize() 156 GL_CALL(LinkProgram(programID)); in finalize() 178 GL_CALL(BindFragDataLocation(programID, 0, in bindProgramResourceLocations() 182 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, in bindProgramResourceLocations() 193 GL_CALL(BindFragmentInputLocation(programID, i, in bindProgramResourceLocations() 201 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus() 204 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in checkLinkStatus() 210 GL_CALL(GetProgramInfoLog(programID, in checkLinkStatus() 217 GL_CALL(DeleteProgram(programID)); in checkLinkStatus() [all …]
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D | GrGLShaderStringBuilder.cpp | 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
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/external/skia/src/views/win/ |
D | SkOSWindow_win.cpp | 35 #define GL_CALL(IFACE, X) \ macro 564 GL_CALL(fANGLEInterface, ClearStencil(0)); in attachANGLE() 565 GL_CALL(fANGLEInterface, ClearColor(0, 0, 0, 0)); in attachANGLE() 566 GL_CALL(fANGLEInterface, StencilMask(0xffffffff)); in attachANGLE() 567 GL_CALL(fANGLEInterface, Clear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)); in attachANGLE() 576 GL_CALL(fANGLEInterface, Viewport(0, 0, SkScalarRoundToInt(this->width()), in attachANGLE() 596 GL_CALL(fANGLEInterface, Flush()); in presentANGLE()
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