1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLProgram.h"
9
10 #include "GrAllocator.h"
11 #include "GrProcessor.h"
12 #include "GrCoordTransform.h"
13 #include "GrGLGpu.h"
14 #include "GrGLBuffer.h"
15 #include "GrGLPathRendering.h"
16 #include "GrPathProcessor.h"
17 #include "GrPipeline.h"
18 #include "GrXferProcessor.h"
19 #include "glsl/GrGLSLFragmentProcessor.h"
20 #include "glsl/GrGLSLGeometryProcessor.h"
21 #include "glsl/GrGLSLXferProcessor.h"
22
23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
25
26 ///////////////////////////////////////////////////////////////////////////////////////////////////
27
GrGLProgram(GrGLGpu * gpu,const GrProgramDesc & desc,const BuiltinUniformHandles & builtinUniforms,GrGLuint programID,const UniformInfoArray & uniforms,const UniformInfoArray & samplers,const UniformInfoArray & imageStorages,const VaryingInfoArray & pathProcVaryings,GrGLSLPrimitiveProcessor * geometryProcessor,GrGLSLXferProcessor * xferProcessor,const GrGLSLFragProcs & fragmentProcessors)28 GrGLProgram::GrGLProgram(GrGLGpu* gpu,
29 const GrProgramDesc& desc,
30 const BuiltinUniformHandles& builtinUniforms,
31 GrGLuint programID,
32 const UniformInfoArray& uniforms,
33 const UniformInfoArray& samplers,
34 const UniformInfoArray& imageStorages,
35 const VaryingInfoArray& pathProcVaryings,
36 GrGLSLPrimitiveProcessor* geometryProcessor,
37 GrGLSLXferProcessor* xferProcessor,
38 const GrGLSLFragProcs& fragmentProcessors)
39 : fBuiltinUniformHandles(builtinUniforms)
40 , fProgramID(programID)
41 , fGeometryProcessor(geometryProcessor)
42 , fXferProcessor(xferProcessor)
43 , fFragmentProcessors(fragmentProcessors)
44 , fDesc(desc)
45 , fGpu(gpu)
46 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) {
47 // Assign texture units to sampler uniforms one time up front.
48 GL_CALL(UseProgram(fProgramID));
49 fProgramDataManager.setSamplers(samplers);
50 fProgramDataManager.setImageStorages(imageStorages);
51 }
52
~GrGLProgram()53 GrGLProgram::~GrGLProgram() {
54 if (fProgramID) {
55 GL_CALL(DeleteProgram(fProgramID));
56 }
57 for (int i = 0; i < fFragmentProcessors.count(); ++i) {
58 delete fFragmentProcessors[i];
59 }
60 }
61
abandon()62 void GrGLProgram::abandon() {
63 fProgramID = 0;
64 }
65
66 ///////////////////////////////////////////////////////////////////////////////
67
setData(const GrPrimitiveProcessor & primProc,const GrPipeline & pipeline)68 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline) {
69 this->setRenderTargetState(primProc, pipeline);
70
71 // we set the textures, and uniforms for installed processors in a generic way, but subclasses
72 // of GLProgram determine how to set coord transforms
73 int nextSamplerIdx = 0;
74 fGeometryProcessor->setData(fProgramDataManager, primProc,
75 GrFragmentProcessor::CoordTransformIter(pipeline));
76 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
77
78 this->setFragmentData(primProc, pipeline, &nextSamplerIdx);
79
80 const GrXferProcessor& xp = pipeline.getXferProcessor();
81 fXferProcessor->setData(fProgramDataManager, xp);
82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
83 }
84
generateMipmaps(const GrPrimitiveProcessor & primProc,const GrPipeline & pipeline)85 void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc,
86 const GrPipeline& pipeline) {
87 this->generateMipmaps(primProc, pipeline.getAllowSRGBInputs());
88
89 GrFragmentProcessor::Iter iter(pipeline);
90 while (const GrFragmentProcessor* fp = iter.next()) {
91 this->generateMipmaps(*fp, pipeline.getAllowSRGBInputs());
92 }
93 }
94
setFragmentData(const GrPrimitiveProcessor & primProc,const GrPipeline & pipeline,int * nextSamplerIdx)95 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
96 const GrPipeline& pipeline,
97 int* nextSamplerIdx) {
98 GrFragmentProcessor::Iter iter(pipeline);
99 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
100 fFragmentProcessors.count());
101 const GrFragmentProcessor* fp = iter.next();
102 GrGLSLFragmentProcessor* glslFP = glslIter.next();
103 while (fp && glslFP) {
104 glslFP->setData(fProgramDataManager, *fp);
105 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx);
106 fp = iter.next();
107 glslFP = glslIter.next();
108 }
109 SkASSERT(!fp && !glslFP);
110 }
111
112
setRenderTargetState(const GrPrimitiveProcessor & primProc,const GrPipeline & pipeline)113 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc,
114 const GrPipeline& pipeline) {
115 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
116 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
117 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) {
118 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
119 SkIntToScalar(pipeline.getRenderTarget()->height()));
120 }
121
122 // set RT adjustment
123 const GrRenderTarget* rt = pipeline.getRenderTarget();
124 SkISize size;
125 size.set(rt->width(), rt->height());
126 if (!primProc.isPathRendering()) {
127 if (fRenderTargetState.fRenderTargetOrigin != rt->origin() ||
128 fRenderTargetState.fRenderTargetSize != size) {
129 fRenderTargetState.fRenderTargetSize = size;
130 fRenderTargetState.fRenderTargetOrigin = rt->origin();
131
132 float rtAdjustmentVec[4];
133 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
134 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
135 }
136 } else {
137 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
138 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
139 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(),
140 size, rt->origin());
141 }
142 }
143
bindTextures(const GrProcessor & processor,bool allowSRGBInputs,int * nextSamplerIdx)144 void GrGLProgram::bindTextures(const GrProcessor& processor,
145 bool allowSRGBInputs,
146 int* nextSamplerIdx) {
147 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
148 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i);
149 fGpu->bindTexture((*nextSamplerIdx)++, sampler.params(),
150 allowSRGBInputs, static_cast<GrGLTexture*>(sampler.texture()));
151 }
152 for (int i = 0; i < processor.numBuffers(); ++i) {
153 const GrProcessor::BufferAccess& access = processor.bufferAccess(i);
154 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.texelConfig(),
155 static_cast<GrGLBuffer*>(access.buffer()));
156 }
157 for (int i = 0; i < processor.numImageStorages(); ++i) {
158 const GrProcessor::ImageStorageAccess& access = processor.imageStorageAccess(i);
159 fGpu->bindImageStorage((*nextSamplerIdx)++, access.ioType(),
160 static_cast<GrGLTexture *>(access.texture()));
161 }
162 }
163
generateMipmaps(const GrProcessor & processor,bool allowSRGBInputs)164 void GrGLProgram::generateMipmaps(const GrProcessor& processor,
165 bool allowSRGBInputs) {
166 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
167 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i);
168 fGpu->generateMipmaps(sampler.params(), allowSRGBInputs,
169 static_cast<GrGLTexture*>(sampler.texture()));
170 }
171 }
172