/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 341 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain() 365 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()
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D | OGLES2HelloAPI_LinuxX11.cpp | 468 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders() 511 glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isShaderCompiled); in InitialiseShaders()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1059 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1060 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1090 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
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D | es2fShaderApiTests.cpp | 146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo() 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
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D | es2fNegativeStateApiTests.cpp | 167 glGetShaderiv(shader, GL_COMPILE_STATUS, ¶m[0]); in init()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 47 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0); in compileShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1350 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test() 1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() [all …]
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D | es3fBooleanStateQueryTests.cpp | 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader() 89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); in createShader()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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D | teglGetFrameTimestampsTests.cpp | 388 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 402 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
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D | teglGLES2SharingTests.cpp | 843 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status)); in createResource() 924 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status)); in renderResource()
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D | teglGLES2SharedRenderingPerfTests.cpp | 361 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status); in createProgram() 383 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status); in createProgram()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTShader.cpp | 95 glGetShaderiv(*pObject, GL_COMPILE_STATUS, &ShaderCompiled); in PVRTShaderLoadSourceFromMemory()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | shader.c | 47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled); in createShader()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 247 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 173 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile()
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/external/autotest/client/deps/nvmap_compactor/src/ |
D | nvmap_carveout_compactor.c | 522 glGetShaderiv(shader, GL_COMPILE_STATUS, &success); in LoadShader()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 502 if (pname == GL_COMPILE_STATUS) in glGetShaderiv()
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 628 case GL_COMPILE_STATUS: in get_shaderiv() 1688 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); in _mesa_CreateShaderProgramEXT()
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/external/drm_hwcomposer/ |
D | glworker.cpp | 163 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); in CompileAndCheckShader()
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
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