/external/deqp/modules/gles31/functional/ |
D | es31fFramebufferDefaultStateQueryTests.cpp | 81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier); in checkInitial() 134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32); in checkSet() 137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier); in checkSet() 155 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, … in checkInitial() 160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); in checkSet() 162 …verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, … in checkSet() 164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0); in checkSet() 166 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, … in checkSet() 184 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE… in checkInitial() [all …]
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D | es31fFboNoAttachmentTests.cpp | 101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferSize() 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize() 203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferRenderable() 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable() 295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate() 297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() 299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16); in iterate() 300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() 302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16); in iterate() 303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() [all …]
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D | es31fNegativeBufferApiTests.cpp | 1370 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer() 1374 …ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], … in blit_framebuffer() 1375 …ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer() 1376 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer() 1417 …ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], … in blit_framebuffer() 1428 …ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], … in blit_framebuffer() 1446 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer() 1451 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer() 1453 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer() 1458 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer() [all …]
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D | es31fGeometryShaderTests.cpp | 4973 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 4974 …gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); in iterate() 4991 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 4992 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12); in iterate() 4993 …gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); in iterate() 5060 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 5070 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate() 5072 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2); in iterate() 5082 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate() 5084 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 3); in iterate() [all …]
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D | es31fShaderHelperInvocationTests.cpp | 275 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels()
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D | es31fMultisampleShaderRenderCase.cpp | 540 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
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D | es31fPrimitiveBoundingBoxTests.cpp | 676 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init() 677 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment… in init() 681 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in init() 841 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in setupRender() 3528 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRende… in iterate() 3610 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRende… in fillSourceWithPattern()
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D | es31fAdvancedBlendTests.cpp | 518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 761 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); in render() 1148 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); in render() 1215 (m_invalidateTarget == GL_FRAMEBUFFER && m_boundTarget == GL_DRAW_FRAMEBUFFER) || in render() 1260 …st deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_F… in render() 1361 …lidating GL_COLOR in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_DRAW_FRAMEBUFFER)); in init() 1362 …EBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_DRAW_FRAMEBUFFER)); in init() 1513 { "framebuffer_draw_framebuffer", GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init() 1516 { "read_framebuffer_draw_framebuffer", GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init() 1517 { "draw_framebuffer_framebuffer", GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER }, in init() 1518 { "draw_framebuffer_read_framebuffer", GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init() [all …]
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D | es3fNegativeBufferApiTests.cpp | 1118 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in init() 1122 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in init() 1123 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1… in init() 1124 glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in init() 1155 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in init() 1168 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in init() 1204 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in init() 1212 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init() 1219 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init() 1226 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init()
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D | es3fFramebufferBlitTests.cpp | 138 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render() 416 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render() 572 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render() 667 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in render() 671 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in render() 827 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFbo); in render()
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D | es3fFboMultisampleTests.cpp | 172 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo); in render()
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D | es3fFboColorbufferTests.cpp | 943 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); in render() 1005 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); in render()
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D | es3fIntegerStateQueryTests.cpp | 2494 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId); in test() 2686 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId); in test() 2689 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer… in test() 2691 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, renderbuffer… in test()
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D | es3fShaderDerivateTests.cpp | 787 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *resFbo); in iterate() 788 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *resRbo); in iterate()
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D | es3fFboStateQueryTests.cpp | 1005 { "draw_framebuffer_", GL_DRAW_FRAMEBUFFER }, in init()
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D | es3fMultisampleTests.cpp | 406 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo)); in readImage()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init() 512 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); in init() 515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); in init() 535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); in render() 639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); in iterate() 650 …gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *dep… in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 200 …bool isValidTarget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_REA… in bindFramebuffer() 209 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) in bindFramebuffer() 218 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) in bindFramebuffer()
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D | sglrReferenceContext.cpp | 736 target != GL_DRAW_FRAMEBUFFER && in bindFramebuffer() 752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER; in bindFramebuffer() 790 if (m_drawFramebufferBinding == framebuffer) bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deleteFramebuffer() 1984 target != GL_DRAW_FRAMEBUFFER && in framebufferTexture2D() 1989 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferTexture2D() 2045 target != GL_DRAW_FRAMEBUFFER && in framebufferTextureLayer() 2050 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferTextureLayer() 2115 target != GL_DRAW_FRAMEBUFFER && in framebufferRenderbuffer() 2120 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferRenderbuffer() 2154 target != GL_DRAW_FRAMEBUFFER && in checkFramebufferStatus() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 764 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_uiFBO); in RenderScene()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) in bindFramebuffer()
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D | gluStrUtil.inl | 229 case GL_DRAW_FRAMEBUFFER: return "GL_DRAW_FRAMEBUFFER";
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1601 case GL_DRAW_FRAMEBUFFER: in glFramebufferTextureLayer() 3776 case GL_DRAW_FRAMEBUFFER: in glInvalidateSubFramebuffer()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 661 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
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