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Searched refs:GL_DRAW_FRAMEBUFFER (Results 1 – 25 of 39) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fFramebufferDefaultStateQueryTests.cpp81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier); in checkInitial()
134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32); in checkSet()
137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier); in checkSet()
155 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, … in checkInitial()
160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); in checkSet()
162 …verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, … in checkSet()
164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0); in checkSet()
166 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, … in checkSet()
184 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE… in checkInitial()
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Des31fFboNoAttachmentTests.cpp101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferSize()
108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferRenderable()
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate()
297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16); in iterate()
300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16); in iterate()
303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
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Des31fNegativeBufferApiTests.cpp1370 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1374 …ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], … in blit_framebuffer()
1375 …ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1376 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1417 …ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], … in blit_framebuffer()
1428 …ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], … in blit_framebuffer()
1446 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1451 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1453 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1458 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer()
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Des31fGeometryShaderTests.cpp4973 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
4974 …gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); in iterate()
4991 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
4992 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12); in iterate()
4993 …gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); in iterate()
5060 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
5070 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5072 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2); in iterate()
5082 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5084 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 3); in iterate()
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Des31fShaderHelperInvocationTests.cpp275 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels()
Des31fMultisampleShaderRenderCase.cpp540 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
Des31fPrimitiveBoundingBoxTests.cpp676 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init()
677 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment… in init()
681 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in init()
841 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in setupRender()
3528 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRende… in iterate()
3610 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRende… in fillSourceWithPattern()
Des31fAdvancedBlendTests.cpp518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp761 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); in render()
1148 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); in render()
1215 (m_invalidateTarget == GL_FRAMEBUFFER && m_boundTarget == GL_DRAW_FRAMEBUFFER) || in render()
1260 …st deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRAW_F… in render()
1361 …lidating GL_COLOR in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_DRAW_FRAMEBUFFER)); in init()
1362 …EBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_DRAW_FRAMEBUFFER)); in init()
1513 { "framebuffer_draw_framebuffer", GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init()
1516 { "read_framebuffer_draw_framebuffer", GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init()
1517 { "draw_framebuffer_framebuffer", GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER }, in init()
1518 { "draw_framebuffer_read_framebuffer", GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
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Des3fNegativeBufferApiTests.cpp1118 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in init()
1122 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in init()
1123 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1… in init()
1124 glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in init()
1155 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in init()
1168 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); in init()
1204 glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in init()
1212 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init()
1219 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init()
1226 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init()
Des3fFramebufferBlitTests.cpp138 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render()
416 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render()
572 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render()
667 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in render()
671 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in render()
827 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFbo); in render()
Des3fFboMultisampleTests.cpp172 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo); in render()
Des3fFboColorbufferTests.cpp943 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); in render()
1005 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); in render()
Des3fIntegerStateQueryTests.cpp2494 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId); in test()
2686 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferId); in test()
2689 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer… in test()
2691 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, renderbuffer… in test()
Des3fShaderDerivateTests.cpp787 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *resFbo); in iterate()
788 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *resRbo); in iterate()
Des3fFboStateQueryTests.cpp1005 { "draw_framebuffer_", GL_DRAW_FRAMEBUFFER }, in init()
Des3fMultisampleTests.cpp406 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo)); in readImage()
/external/deqp/modules/glshared/
DglsScissorTests.cpp508 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); in init()
512 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); in init()
515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); in init()
535 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); in render()
639 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); in iterate()
650 …gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *dep… in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp200 …bool isValidTarget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_REA… in bindFramebuffer()
209 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) in bindFramebuffer()
218 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) in bindFramebuffer()
DsglrReferenceContext.cpp736 target != GL_DRAW_FRAMEBUFFER && in bindFramebuffer()
752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER; in bindFramebuffer()
790 if (m_drawFramebufferBinding == framebuffer) bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deleteFramebuffer()
1984 target != GL_DRAW_FRAMEBUFFER && in framebufferTexture2D()
1989 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferTexture2D()
2045 target != GL_DRAW_FRAMEBUFFER && in framebufferTextureLayer()
2050 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferTextureLayer()
2115 target != GL_DRAW_FRAMEBUFFER && in framebufferRenderbuffer()
2120 …rc::Framebuffer* framebufferBinding = (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) … in framebufferRenderbuffer()
2154 target != GL_DRAW_FRAMEBUFFER && in checkFramebufferStatus()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp764 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_uiFBO); in RenderScene()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) in bindFramebuffer()
DgluStrUtil.inl229 case GL_DRAW_FRAMEBUFFER: return "GL_DRAW_FRAMEBUFFER";
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1601 case GL_DRAW_FRAMEBUFFER: in glFramebufferTextureLayer()
3776 case GL_DRAW_FRAMEBUFFER: in glInvalidateSubFramebuffer()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h661 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro

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