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Searched refs:GL_NICEST (Results 1 – 25 of 35) sorted by relevance

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/external/mesa3d/src/mesa/tnl/
Dt_context.c134 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) in _tnl_InvalidateState()
223 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) in _tnl_allow_vertex_fog()
233 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) in _tnl_allow_pixel_fog()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_polygon.c64 ctx->Hint.LineSmooth == GL_NICEST; in nv10_emit_line_mode()
/external/mesa3d/src/mesa/main/
Dhint.c47 if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { in _mesa_Hint()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp519 GL_NICEST, in init()
/external/robolectric/v1/lib/main/
Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp581 GL_NICEST, in init()
/external/mesa3d/src/mesa/swrast/
Ds_context.c175 (ctx->Hint.Fog == GL_NICEST && in _swrast_update_fog_hint()
/external/deqp/modules/gles3/functional/
Des3fShaderDerivateTests.cpp1631 { "nicest", GL_NICEST }, in init()
1657 { "float_nicest", SURFACETYPE_FLOAT_FBO, 0, GL_NICEST }, in init()
Des3fIntegerStateQueryTests.cpp1032 glHint(m_targetName, GL_NICEST); in test()
1033 m_verifier->verifyInteger(m_testCtx, m_targetName, GL_NICEST); in test()
Des3fTextureMipmapTests.cpp2427 { "nicest", GL_NICEST } in init()
/external/swiftshader/include/GLES/
Dgl.h288 #define GL_NICEST 0x1102 macro
/external/mesa3d/include/GLES2/
Dgl2.h229 #define GL_NICEST 0x1102 macro
/external/mesa3d/include/GLES/
Dgl.h288 #define GL_NICEST 0x1102 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h288 #define GL_NICEST 0x1102 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h229 #define GL_NICEST 0x1102 macro
/external/deqp/modules/gles2/functional/
Des2fIntegerStateQueryTests.cpp753 glHint(m_targetName, GL_NICEST); in test()
754 m_verifier->verifyInteger(m_testCtx, m_targetName, GL_NICEST); in test()
Des2fTextureMipmapTests.cpp1112 { "nicest", GL_NICEST } in init()
/external/swiftshader/include/GLES2/
Dgl2.h198 #define GL_NICEST 0x1102 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl519 case GL_NICEST: return "GL_NICEST";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h253 #define GL_NICEST 0x1102 macro
/external/swiftshader/include/GLES3/
Dgl3.h198 #define GL_NICEST 0x1102 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl197 #define GL_NICEST 0x1102 macro
/external/mesa3d/include/GL/
Dgl.h584 #define GL_NICEST 0x1102 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp2444 case GL_NICEST: in Hint()
/external/mesa3d/docs/
DVERSIONS704 - GL_NICEST fog didn't always work with flat shading

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