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Searched refs:GR_GL_CALL (Results 1 – 25 of 28) sorted by relevance

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/external/skia/bench/
DGLInstancedArraysBench.cpp201 GR_GL_CALL(gl, GenBuffers(1, &posVBO)); in setupInstanceVbo()
202 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO)); in setupInstanceVbo()
203 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); in setupInstanceVbo()
204 GR_GL_CALL(gl, EnableVertexAttribArray(0)); in setupInstanceVbo()
205 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, 2 * sizeof(GrGLfloat), in setupInstanceVbo()
210 GR_GL_CALL(gl, GenBuffers(1, &instanceVBO)); in setupInstanceVbo()
211 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, instanceVBO)); in setupInstanceVbo()
212 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_STATIC_DRAW)); in setupInstanceVbo()
213 GR_GL_CALL(gl, EnableVertexAttribArray(1)); in setupInstanceVbo()
214 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, 3 * sizeof(GrGLfloat), in setupInstanceVbo()
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DGLBench.cpp88 GR_GL_CALL(gl, ShaderSource(shader, 1, (const char**) &glslPtr, nullptr)); in CompileShader()
91 GR_GL_CALL(gl, CompileShader(shader)); in CompileShader()
96 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); in CompileShader()
98 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, nullptr, infoLog)); in CompileShader()
113 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); in CreateProgram()
114 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); in CreateProgram()
115 GR_GL_CALL(gl, LinkProgram(shaderProgram)); in CreateProgram()
120 GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success)); in CreateProgram()
122 GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, nullptr, infoLog)); in CreateProgram()
125 GR_GL_CALL(gl, DeleteShader(vertexShader)); in CreateProgram()
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DGLVertexAttributesBench.cpp198 GR_GL_CALL(gl, GenBuffers(1, &fVBO)); in setup()
202 GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f)); in setup()
203 GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT)); in setup()
206 GR_GL_CALL(gl, UseProgram(fProgram)); in setup()
213 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVBO)); in glDraw()
214 GR_GL_CALL(gl, EnableVertexAttribArray(0)); in glDraw()
215 GR_GL_CALL(gl, VertexAttribPointer(0, 4, GR_GL_FLOAT, GR_GL_FALSE, (GrGLsizei)fStride, in glDraw()
221 GR_GL_CALL(gl, EnableVertexAttribArray(attribId)); in glDraw()
222 GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE, in glDraw()
227 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, fVertices.count(), fVertices.begin(), in glDraw()
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DGLVec4ScalarBench.cpp234 GR_GL_CALL(gl, GenBuffers(1, &fVboId)); in setupSingleVbo()
235 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVboId)); in setupSingleVbo()
236 GR_GL_CALL(gl, EnableVertexAttribArray(0)); in setupSingleVbo()
237 GR_GL_CALL(gl, EnableVertexAttribArray(1)); in setupSingleVbo()
238 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
240 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
242 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR_GL_STATIC_DRAW)); in setupSingleVbo()
261 GR_GL_CALL(gl, UseProgram(fProgram)); in setup()
268 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * kNumTriPerDraw)); in glDraw()
281 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0)); in teardown()
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/external/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp58 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i)); in setSamplers()
68 GR_GL_CALL(fGpu->glInterface(), Uniform1i(image.fLocation, i)); in setImageStorages()
78 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); in set1i()
90 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); in set1iv()
99 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); in set1f()
115 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); in set1fv()
124 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); in set2f()
136 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); in set2fv()
145 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); in set3f()
157 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); in set3fv()
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DGrGLUtil.h78 GR_GL_CALL(gl, GetIntegerv(e, p)); \
84 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \
90 GR_GL_CALL(gl, GetNamedFramebufferAttachmentParameteriv(fb, a, pname, p)); \
96 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \
102 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \
110 GR_GL_CALL(gl, GetShaderPrecisionFormat(st, pt, range, precision)); \
179 #define GR_GL_CALL(IFACE, X) \ macro
DGrGLVertexArray.cpp60 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); in set()
71 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, in set()
80 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, in set()
98 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); in disableUnusedArrays()
130 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); in bindWithIndexBuffer()
133 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, in bindWithIndexBuffer()
DGrGLRenderTarget.cpp17 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
93 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
96 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
115 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID())); in completeStencilAttachment()
116 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
120 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
124 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in completeStencilAttachment()
DGrGLPath.cpp187 GR_GL_CALL(gpu->glInterface(), in init_path_object_for_general_path()
246 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], in InitPathObjectPathData()
257 GR_GL_CALL(gpu->glInterface(), in InitPathObjectStroke()
259 GR_GL_CALL(gpu->glInterface(), in InitPathObjectStroke()
262 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); in InitPathObjectStroke()
264 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap)); in InitPathObjectStroke()
265 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f)); in InitPathObjectStroke()
269 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr)); in InitPathObjectEmptyPath()
DGrGLIRect.h41 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); in pushToGLViewport()
45 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight)); in pushToGLScissor()
DGrGLGpu.cpp37 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
48 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
892 GR_GL_CALL(&interface, in allocate_and_populate_uncompressed_texture()
996 GR_GL_CALL(&interface, CompressedTexSubImage2D(target, in allocate_and_populate_compressed_texture()
1050 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); in restore_pixelstore_state()
1053 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); in restore_pixelstore_state()
1181 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); in uploadTexData()
1213 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); in uploadTexData()
1215 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT, in uploadTexData()
1483 GR_GL_CALL(interface, GenTextures(1, &idDesc.fInfo.fID)); in generate_gl_texture()
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DGrGLStencilAttachment.cpp25 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID)); in onRelease()
DGrGLBuffer.cpp12 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
21 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
DGrGLTexture.cpp18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
DGrGLProgram.cpp23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
DGrGLUniformHandler.cpp14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
76 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength)); in GrGLCompileAndAttachShader()
88 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader()
97 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
101 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader()
107 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader()
116 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader()
136 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
/external/skia/gm/
Drectangletexture.cpp92 GR_GL_CALL(gl, GenTextures(1, &id)); in createRectangleTextureImg()
93 GR_GL_CALL(gl, BindTexture(TARGET, id)); in createRectangleTextureImg()
94 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER, in createRectangleTextureImg()
96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER, in createRectangleTextureImg()
98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, in createRectangleTextureImg()
100 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T, in createRectangleTextureImg()
102 GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0, in createRectangleTextureImg()
119 GR_GL_CALL(gl, DeleteTextures(1, &id)); in createRectangleTextureImg()
/external/skia/tools/gpu/gl/
DGLTestContext.cpp249 GR_GL_CALL(fGL.get(), Flush()); in submit()
255 GR_GL_CALL(fGL.get(), Finish()); in finish()
272 GR_GL_CALL(fGL.get(), GenTextures(1, &id)); in createTextureRectangle()
273 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); in createTextureRectangle()
274 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER, in createTextureRectangle()
276 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER, in createTextureRectangle()
278 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, in createTextureRectangle()
280 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, in createTextureRectangle()
282 GR_GL_CALL(fGL.get(), TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0, in createTextureRectangle()
/external/skia/tests/
DEGLImageTest.cpp41 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0)); in cleanup()
115 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
116 GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
117 GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
119 GR_GL_CALL(glCtx1->gl(), Finish()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
DRectangleTextureTest.cpp140 GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
163 GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skia/tools/gpu/gl/angle/
DGLTestContext_angle.cpp189 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image)); in destroyEGLImage()
204 GR_GL_CALL(this->gl(), GenTextures(1, &texID)); in eglImageToExternalTexture()
208 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID)); in eglImageToExternalTexture()
210 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); in eglImageToExternalTexture()
215 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); in eglImageToExternalTexture()
/external/skia/tools/viewer/sk_app/
DGLWindowContext.cpp84 GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer)); in getBackbufferSurface()
/external/skia/tools/gpu/gl/egl/
DCreatePlatformGLTestContext_egl.cpp229 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image)); in destroyEGLImage()

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