Searched refs:GrGLRenderTarget (Results 1 – 12 of 12) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLRenderTarget.cpp | 21 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, in GrGLRenderTarget() function in GrGLRenderTarget 31 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, in GrGLRenderTarget() function in GrGLRenderTarget 38 inline GrRenderTarget::Flags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps, in ComputeFlags() 51 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 65 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, in MakeWrapped() 81 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb)); in MakeWrapped() 84 size_t GrGLRenderTarget::onGpuMemorySize() const { in onGpuMemorySize() 88 bool GrGLRenderTarget::completeStencilAttachment() { in completeStencilAttachment() 142 void GrGLRenderTarget::onRelease() { in onRelease() 160 void GrGLRenderTarget::onAbandon() { in onAbandon() [all …]
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D | GrGLGpuCommandBuffer.h | 16 class GrGLRenderTarget; variable 32 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt); in discard() 55 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget()); in onDraw() 64 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt); in onClear() 74 GrGLRenderTarget* target = static_cast<GrGLRenderTarget*>(rt); in onClearStencilClip() 83 GrGLRenderTarget* fRenderTarget;
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D | GrGLTextureRenderTarget.h | 25 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { 33 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 37 , GrGLRenderTarget(gpu, desc, rtIDDesc) { in GrGLTextureRenderTarget() 47 const GrGLRenderTarget::IDDesc& rtIDDesc); 50 GrGLRenderTarget::onAbandon(); in onAbandon() 55 GrGLRenderTarget::onRelease(); in onRelease() 64 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 68 , GrGLRenderTarget(gpu, desc, rtIDDesc) { in GrGLTextureRenderTarget()
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D | GrGLRenderTarget.h | 20 class GrGLRenderTarget : public GrRenderTarget { 34 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, 72 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 83 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
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D | GrGLTextureRenderTarget.cpp | 15 GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump); in dumpMemoryStatistics() 49 const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc) in MakeWrapped()
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D | GrGLGpu.cpp | 574 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTexture() 589 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() 592 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; in onWrapBackendRenderTarget() 604 return GrGLRenderTarget::MakeWrapped(this, desc, idDesc, wrapDesc.fStencilBits); in onWrapBackendRenderTarget() 640 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget() 644 return GrGLRenderTarget::MakeWrapped(this, surfDesc, rtIDDesc, 0); in onWrapBackendTextureAsRenderTarget() 1364 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects() 1545 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture() 1864 const GrGLRenderTarget* rt) { in flushWindowRectangles() 1948 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget()); in flushGLState() [all …]
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D | GrGLGpu.h | 321 void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*); 335 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds, bool disableSRGB = false); 377 GrGLRenderTarget::IDDesc*);
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D | GrGLPathRendering.cpp | 124 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget); in onStencilPath()
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D | GrGLCaps.h | 23 class GrGLRenderTarget; variable
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D | GrGLCaps.cpp | 2108 const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src); in initDescForDstCopy()
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/external/skia/gn/ |
D | gpu.gni | 402 "$_src/gpu/gl/GrGLRenderTarget.cpp", 403 "$_src/gpu/gl/GrGLRenderTarget.h",
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/external/skia/ |
D | Android.bp | 492 "src/gpu/gl/GrGLRenderTarget.cpp",
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