1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #ifndef GrGLRenderTarget_DEFINED 10 #define GrGLRenderTarget_DEFINED 11 12 #include "GrGLIRect.h" 13 #include "GrRenderTarget.h" 14 #include "SkScalar.h" 15 16 class GrGLCaps; 17 class GrGLGpu; 18 class GrGLStencilAttachment; 19 20 class GrGLRenderTarget : public GrRenderTarget { 21 public: 22 // set fTexFBOID to this value to indicate that it is multisampled but 23 // Gr doesn't know how to resolve it. 24 enum { kUnresolvableFBOID = 0 }; 25 26 struct IDDesc { 27 GrGLuint fRTFBOID; 28 GrBackendObjectOwnership fRTFBOOwnership; 29 GrGLuint fTexFBOID; 30 GrGLuint fMSColorRenderbufferID; 31 bool fIsMixedSampled; 32 }; 33 34 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, 35 const GrSurfaceDesc&, 36 const IDDesc&, 37 int stencilBits); 38 setViewport(const GrGLIRect & rect)39 void setViewport(const GrGLIRect& rect) { fViewport = rect; } getViewport()40 const GrGLIRect& getViewport() const { return fViewport; } 41 42 // The following two functions return the same ID when a texture/render target is not 43 // multisampled, and different IDs when it is multisampled. 44 // FBO ID used to render into renderFBOID()45 GrGLuint renderFBOID() const { return fRTFBOID; } 46 // FBO ID that has texture ID attached. textureFBOID()47 GrGLuint textureFBOID() const { return fTexFBOID; } 48 49 // override of GrRenderTarget getResolveType()50 ResolveType getResolveType() const override { 51 if (!this->isUnifiedMultisampled() || 52 fRTFBOID == fTexFBOID) { 53 // catches FBO 0 and non MSAA case 54 return kAutoResolves_ResolveType; 55 } else if (kUnresolvableFBOID == fTexFBOID) { 56 return kCantResolve_ResolveType; 57 } else { 58 return kCanResolve_ResolveType; 59 } 60 } 61 getRenderTargetHandle()62 GrBackendObject getRenderTargetHandle() const override { return fRTFBOID; } 63 64 bool canAttemptStencilAttachment() const override; 65 66 // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer 67 // components seperately. 68 void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; 69 70 protected: 71 // Constructor for subclasses. 72 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 73 74 void init(const GrSurfaceDesc&, const IDDesc&); 75 76 void onAbandon() override; 77 void onRelease() override; 78 numSamplesOwnedPerPixel()79 int numSamplesOwnedPerPixel() const { return fNumSamplesOwnedPerPixel; } 80 81 private: 82 // Constructor for instances wrapping backend objects. 83 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 84 85 static Flags ComputeFlags(const GrGLCaps&, const IDDesc&); 86 87 GrGLGpu* getGLGpu() const; 88 bool completeStencilAttachment() override; 89 90 size_t onGpuMemorySize() const override; 91 92 int msaaSamples() const; 93 // The number total number of samples, including both MSAA and resolve texture samples. 94 int totalSamples() const; 95 96 GrGLuint fRTFBOID; 97 GrGLuint fTexFBOID; 98 GrGLuint fMSColorRenderbufferID; 99 100 GrBackendObjectOwnership fRTFBOOwnership; 101 102 // when we switch to this render target we want to set the viewport to 103 // only render to content area (as opposed to the whole allocation) and 104 // we want the rendering to be at top left (GL has origin in bottom left) 105 GrGLIRect fViewport; 106 107 // The RenderTarget needs to be able to report its VRAM footprint even after abandon and 108 // release have potentially zeroed out the IDs (e.g., so the cache can reset itself). Since 109 // the IDs are just required for the computation in totalSamples we cache that result here. 110 int fNumSamplesOwnedPerPixel; 111 112 typedef GrRenderTarget INHERITED; 113 }; 114 115 #endif 116