Searched refs:LOCK_DISCARD (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 175 lock = sw::LOCK_DISCARD; in LockBox()
|
D | Direct3DVolumeTexture9.cpp | 194 dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in GenerateMipSubLevels()
|
D | Direct3DSurface9.cpp | 257 lock = sw::LOCK_DISCARD; in LockRect()
|
D | Direct3DDevice9.cpp | 2664 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties() 6253 byte *destBuffer = (byte*)dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in stretchRect()
|
/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 217 LOCK_DISCARD enumerator
|
D | Surface.cpp | 1080 case LOCK_DISCARD: in lockRect() 1314 if(lock != LOCK_DISCARD) in lockExternal() 1328 case LOCK_DISCARD: in lockExternal() 1369 if(lock != LOCK_DISCARD) in lockInternal() 1391 if(lock != LOCK_DISCARD) in lockInternal() 1407 case LOCK_DISCARD: in lockInternal() 3126 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth()
|
D | Blitter.cpp | 1266 …data.dest = dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_… in blitReactor()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 425 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect()
|
/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 540 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 598 … sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, destRect->slice, LOCK_DISCARD, PUBLIC); in stretchRect()
|