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Searched refs:LOCK_DISCARD (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DVolume9.cpp175 lock = sw::LOCK_DISCARD; in LockBox()
DDirect3DVolumeTexture9.cpp194 dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in GenerateMipSubLevels()
DDirect3DSurface9.cpp257 lock = sw::LOCK_DISCARD; in LockRect()
DDirect3DDevice9.cpp2664 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties()
6253 byte *destBuffer = (byte*)dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in stretchRect()
/external/swiftshader/src/Renderer/
DSurface.hpp217 LOCK_DISCARD enumerator
DSurface.cpp1080 case LOCK_DISCARD: in lockRect()
1314 if(lock != LOCK_DISCARD) in lockExternal()
1328 case LOCK_DISCARD: in lockExternal()
1369 if(lock != LOCK_DISCARD) in lockInternal()
1391 if(lock != LOCK_DISCARD) in lockInternal()
1407 case LOCK_DISCARD: in lockInternal()
3126 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth()
DBlitter.cpp1266 …data.dest = dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_… in blitReactor()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp425 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp540 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp598 … sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, destRect->slice, LOCK_DISCARD, PUBLIC); in stretchRect()