/external/swiftshader/src/OpenGL/libGL/ |
D | Surface.cpp | 163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in swap()
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D | Device.cpp | 539 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect() 581 …tes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
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D | Context.cpp | 2205 unsigned char *source = (unsigned char*)renderTarget->lock(rect.x0, rect.y0, sw::LOCK_READONLY); in readPixels()
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D | libGL.cpp | 6341 void *source = image->lock(0, 0, sw::LOCK_READONLY); in glGetTexImage()
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/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 180 lock = sw::LOCK_READONLY; in LockBox()
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D | Direct3DVolumeTexture9.cpp | 193 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GenerateMipSubLevels()
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D | Direct3DSwapChain9.cpp | 152 …void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: Ex… in Present()
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D | Direct3DSurface9.cpp | 262 lock = sw::LOCK_READONLY; in LockRect()
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D | Direct3DDevice9.cpp | 1829 void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GetRenderTargetData() 2659 void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in SetCursorProperties() 5458 …er = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_READONLY, sw::PUBLIC); in UpdateSurface() 6252 byte *sourceBuffer = (byte*)source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect() 6294 …Bytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect() 6362 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 597 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sourceRect->slice, LOCK_READONLY, P… in stretchRect() 619 …(unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC); in stretchRect() 693 … unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); in stretchCube()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 424 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect() 466 …tes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
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D | Context.cpp | 2414 unsigned char *source = (unsigned char*)renderTarget->lock(rect.x0, rect.y0, sw::LOCK_READONLY); in readPixels()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 252 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in swap()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 214 LOCK_READONLY, enumerator
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D | Blitter.cpp | 78 source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); in blit() 108 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in blit3D() 1265 …data.source = source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInterna… in blitReactor()
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D | Surface.cpp | 1076 case LOCK_READONLY: in lockRect() 1324 case LOCK_READONLY: in lockExternal() 1403 case LOCK_READONLY: in lockInternal() 1414 if(lock == LOCK_READONLY && client == PUBLIC) in lockInternal()
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 117 cursor = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage()
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