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Searched refs:LOCK_READONLY (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DSurface.cpp163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in swap()
DDevice.cpp539 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
581 …tes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
DContext.cpp2205 unsigned char *source = (unsigned char*)renderTarget->lock(rect.x0, rect.y0, sw::LOCK_READONLY); in readPixels()
DlibGL.cpp6341 void *source = image->lock(0, 0, sw::LOCK_READONLY); in glGetTexImage()
/external/swiftshader/src/D3D9/
DDirect3DVolume9.cpp180 lock = sw::LOCK_READONLY; in LockBox()
DDirect3DVolumeTexture9.cpp193 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GenerateMipSubLevels()
DDirect3DSwapChain9.cpp152 …void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: Ex… in Present()
DDirect3DSurface9.cpp262 lock = sw::LOCK_READONLY; in LockRect()
DDirect3DDevice9.cpp1829 void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GetRenderTargetData()
2659 void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in SetCursorProperties()
5458 …er = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_READONLY, sw::PUBLIC); in UpdateSurface()
6252 byte *sourceBuffer = (byte*)source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect()
6294 …Bytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect()
6362 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp597 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sourceRect->slice, LOCK_READONLY, P… in stretchRect()
619 …(unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC); in stretchRect()
693 … unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); in stretchCube()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp424 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
466 …tes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
DContext.cpp2414 unsigned char *source = (unsigned char*)renderTarget->lock(rect.x0, rect.y0, sw::LOCK_READONLY); in readPixels()
/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp252 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in swap()
/external/swiftshader/src/Renderer/
DSurface.hpp214 LOCK_READONLY, enumerator
DBlitter.cpp78 source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); in blit()
108 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in blit3D()
1265 …data.source = source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInterna… in blitReactor()
DSurface.cpp1076 case LOCK_READONLY: in lockRect()
1324 case LOCK_READONLY: in lockExternal()
1403 case LOCK_READONLY: in lockInternal()
1414 if(lock == LOCK_READONLY && client == PUBLIC) in lockInternal()
/external/swiftshader/src/Main/
DFrameBuffer.cpp117 cursor = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage()