Searched refs:MulHigh (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 153 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture() 154 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture() 155 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture() 615 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter() 616 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter() 617 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter() 618 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter() 623 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter() 624 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter() 625 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter() [all …]
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D | PixelPipeline.cpp | 422 current.x = MulHigh(current.x, texture.x) << 4; in blendTexture() 423 current.y = MulHigh(current.y, texture.y) << 4; in blendTexture() 424 current.z = MulHigh(current.z, texture.z) << 4; in blendTexture() 429 current.w = MulHigh(current.w, texture.w) << 4; in blendTexture() 435 texture.x = MulHigh(texture.x, L) << 4; in blendTexture() 436 texture.y = MulHigh(texture.y, L) << 4; in blendTexture() 437 texture.z = MulHigh(texture.z, L) << 4; in blendTexture() 601 res.x = MulHigh(arg1->x, arg2->x) << 4; in blendTexture() 602 res.y = MulHigh(arg1->y, arg2->y) << 4; in blendTexture() 603 res.z = MulHigh(arg1->z, arg2->z) << 4; in blendTexture() [all …]
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D | PixelRoutine.cpp | 1179 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend() 1180 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend() 1181 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend() 1186 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend() 1187 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend() 1188 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend() 1240 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend() 1245 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 990 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y); 1062 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y); 1119 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y); 1177 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
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D | Nucleus.cpp | 3118 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function 3496 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function 3598 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function 3730 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
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