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Searched refs:MulHigh (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp153 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
154 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
155 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
615 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter()
616 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter()
617 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter()
618 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter()
623 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter()
624 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter()
625 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter()
[all …]
DPixelPipeline.cpp422 current.x = MulHigh(current.x, texture.x) << 4; in blendTexture()
423 current.y = MulHigh(current.y, texture.y) << 4; in blendTexture()
424 current.z = MulHigh(current.z, texture.z) << 4; in blendTexture()
429 current.w = MulHigh(current.w, texture.w) << 4; in blendTexture()
435 texture.x = MulHigh(texture.x, L) << 4; in blendTexture()
436 texture.y = MulHigh(texture.y, L) << 4; in blendTexture()
437 texture.z = MulHigh(texture.z, L) << 4; in blendTexture()
601 res.x = MulHigh(arg1->x, arg2->x) << 4; in blendTexture()
602 res.y = MulHigh(arg1->y, arg2->y) << 4; in blendTexture()
603 res.z = MulHigh(arg1->z, arg2->z) << 4; in blendTexture()
[all …]
DPixelRoutine.cpp1179 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1180 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1181 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1186 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1187 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1188 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1240 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1245 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
/external/swiftshader/src/Reactor/
DNucleus.hpp990 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
1062 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
1119 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
1177 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
DNucleus.cpp3118 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function
3496 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function
3598 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function
3730 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function