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Searched refs:SHADERTYPE_VERTEX (Results 1 – 25 of 71) sorted by relevance

123

/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; in genSources()
326 …{ "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numIn… in init()
328 …{ "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, n… in init()
330 …{ "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMI… in init()
333 …{ "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, … in init()
335 …{ "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init()
338 …{ "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC… in init()
340 …{ "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNA… in init()
342 …{ "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init()
345 …{ "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC… in init()
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Des3sLongShaderTests.cpp84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource()
86 if (shaderType == glu::SHADERTYPE_VERTEX) in getConstShaderSource()
214 …DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAG… in LongShaderGenerator()
274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; in getShaderOutputName()
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderCompileStressCase()
389 …ype otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHAD… in iterate()
456 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYP… in init()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp79 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource()
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
200 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragCo… in next()
311 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram()
405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders()
552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateSecondSource()
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateFullSource()
704 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram()
718 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram()
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Des2fShaderIndexingTests.cpp1005 SHADERTYPE_VERTEX, in init()
1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp96 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource()
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
245 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragCol… in next()
365 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram()
459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders()
609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateSecondSource()
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateFullSource()
764 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram()
778 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram()
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Des3fShaderPackingFunctionTests.cpp753 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init()
755 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init()
757 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init()
760 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init()
763 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init()
765 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init()
767 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init()
770 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init()
773 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
776 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
Des3fBuiltinPrecisionTests.cpp46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
Des3fShaderIndexingTests.cpp970 SHADERTYPE_VERTEX, in init()
1021 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1049 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1085 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1127 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp73 SHADERTYPE_VERTEX = 0, enumerator
99 case SHADERTYPE_VERTEX: in generateVertexShader()
142 case SHADERTYPE_VERTEX: in generateFragmentShader()
201 case SHADERTYPE_VERTEX: in generateTessControlShader()
245 case SHADERTYPE_VERTEX: in generateTessEvaluationShader()
412 case SHADERTYPE_VERTEX: in init()
454 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits … in init()
809 case SHADERTYPE_VERTEX: in init()
864 …if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits <… in init()
922 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate()
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Des31fBuiltinPrecisionTests.cpp56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
Des31fProgramInterfaceDefinitionUtil.cpp163 if (program->hasStage(glu::SHADERTYPE_VERTEX)) in getProgramTransformFeedbackStage()
164 return glu::SHADERTYPE_VERTEX; in getProgramTransformFeedbackStage()
246 case glu::SHADERTYPE_VERTEX: in getShaderTypeDeclarations()
1390 if (shaderType == glu::SHADERTYPE_VERTEX && resources.empty()) in getProgramInterfaceResourceList()
1408 if (shaderType == glu::SHADERTYPE_VERTEX) in getProgramInterfaceResourceList()
1573 case glu::SHADERTYPE_VERTEX: in generateProgramInterfaceProgramSources()
1642 if (shader->getType() == glu::SHADERTYPE_VERTEX) in generateProgramInterfaceProgramSources()
1742 case glu::SHADERTYPE_VERTEX: in getShaderResourceUsage()
1841 …case glu::SHADERTYPE_VERTEX: retVal.numCombinedVertexUniformComponents += getNumComponents(sh… in getCombinedProgramResourceUsage()
1853 if (shader->getType() == glu::SHADERTYPE_VERTEX) in getCombinedProgramResourceUsage()
Des31fProgramInterfaceQueryTests.cpp168 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskFirstStage()
169 return glu::SHADERTYPE_VERTEX; in getShaderMaskFirstStage()
201 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskLastStage()
202 return glu::SHADERTYPE_VERTEX; in getShaderMaskLastStage()
2745 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate()
2867 … glu::ShaderType shaderType = (m_caseType == CASE_SEPARABLE_VERTEX) ? (glu::SHADERTYPE_VERTEX) in init()
2895 …ProgramInterfaceDefinition::Shader* vertex = m_program->addShader(glu::SHADERTYPE_VERTEX, glu::GL… in init()
2990 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate()
4210 { "separable_vertex", glu::SHADERTYPE_VERTEX, 2 }, in generateReferencedByShaderCaseBlocks()
4226 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), in generateReferencedByShaderCaseBlocks()
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Des31fProgramInterfaceDefinition.cpp49 glu::SHADERTYPE_VERTEX,
269 if (m_shaderType == glu::SHADERTYPE_VERTEX) in isValid()
598 case glu::SHADERTYPE_VERTEX: vertexPresent = true; break; in isValid()
Des31fShaderStateQueryTests.cpp386 case glu::SHADERTYPE_VERTEX: in init()
473 { "info_log_vertex", glu::SHADERTYPE_VERTEX }, in init()
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateVPTests.cpp137 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportParamTestInstane()
184 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ScissorParamTestInstance()
235 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportArrayTestInstance()
399 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
DvktDynamicStateGeneralTests.cpp58 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StateSwitchTestInstance()
163 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BindOrderTestInstance()
274 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StatePersistenceTestInstance()
431 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
DvktDynamicStateCBTests.cpp50 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BlendConstantsTestInstance()
179 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
DvktDynamicStateRSTests.cpp385 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in DepthBiasParamTestInstance()
498 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in DepthBiasClampParamTestInstance()
604 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in LineWidthParamTestInstance()
721 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawShaderDrawParametersTests.cpp104 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawTest()
360 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init()
374 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init()
390 …testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParametersDrawIndex.v… in init()
DvktDrawSimpleTest.cpp63 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in SimpleDraw()
332 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init()
342 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
DvktDrawIndexedTest.cpp71 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawIndexed()
368 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init()
378 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
DvktDrawIndirectTest.cpp123 …: DrawTestsBaseClass (context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHA… in IndirectDraw()
771 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init()
788 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstanced.vert"; in init()
803 … testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp346 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); in specializeVertexShader()
589 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources()
946 …DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].siz… in execute()
947 …e(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt)) in execute()
983 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute()
984 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
1000 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) in execute()
1008 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute()
1009 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
1023 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
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/external/deqp/framework/opengl/
DgluShaderProgram.hpp271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource()
332 sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc); in makeVtxFragSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp1062 SHADERTYPE_VERTEX, in init()
1114 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1144 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1182 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
1226 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()

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