/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; in genSources() 326 …{ "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numIn… in init() 328 …{ "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, n… in init() 330 …{ "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMI… in init() 333 …{ "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, … in init() 335 …{ "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init() 338 …{ "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC… in init() 340 …{ "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNA… in init() 342 …{ "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init() 345 …{ "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC… in init() [all …]
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D | es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource() 86 if (shaderType == glu::SHADERTYPE_VERTEX) in getConstShaderSource() 214 …DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAG… in LongShaderGenerator() 274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; in getShaderOutputName() 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderCompileStressCase() 389 …ype otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHAD… in iterate() 456 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYP… in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 79 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource() 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 200 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragCo… in next() 311 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram() 405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() 552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateSecondSource() 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; in generateFullSource() 704 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram() 718 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram() [all …]
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D | es2fShaderIndexingTests.cpp | 1005 SHADERTYPE_VERTEX, in init() 1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 96 case glu::SHADERTYPE_VERTEX: in getSimpleShaderSource() 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 245 …const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragCol… in next() 365 …DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYP… in logVertexFragmentProgram() 459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() 609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateSecondSource() 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; in generateFullSource() 764 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram() 778 if (m_shaderType == glu::SHADERTYPE_VERTEX) in buildProgram() [all …]
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D | es3fShaderPackingFunctionTests.cpp | 753 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init() 755 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init() 757 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init() 760 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init() 763 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); in init() 765 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); in init() 767 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); in init() 770 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); in init() 773 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init() 776 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); in init()
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D | es3fBuiltinPrecisionTests.cpp | 46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
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D | es3fShaderIndexingTests.cpp | 970 SHADERTYPE_VERTEX, in init() 1021 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1049 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1085 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1127 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 73 SHADERTYPE_VERTEX = 0, enumerator 99 case SHADERTYPE_VERTEX: in generateVertexShader() 142 case SHADERTYPE_VERTEX: in generateFragmentShader() 201 case SHADERTYPE_VERTEX: in generateTessControlShader() 245 case SHADERTYPE_VERTEX: in generateTessEvaluationShader() 412 case SHADERTYPE_VERTEX: in init() 454 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits … in init() 809 case SHADERTYPE_VERTEX: in init() 864 …if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits <… in init() 922 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk in iterate() [all …]
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D | es31fBuiltinPrecisionTests.cpp | 56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); in createBuiltinPrecisionTests()
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D | es31fProgramInterfaceDefinitionUtil.cpp | 163 if (program->hasStage(glu::SHADERTYPE_VERTEX)) in getProgramTransformFeedbackStage() 164 return glu::SHADERTYPE_VERTEX; in getProgramTransformFeedbackStage() 246 case glu::SHADERTYPE_VERTEX: in getShaderTypeDeclarations() 1390 if (shaderType == glu::SHADERTYPE_VERTEX && resources.empty()) in getProgramInterfaceResourceList() 1408 if (shaderType == glu::SHADERTYPE_VERTEX) in getProgramInterfaceResourceList() 1573 case glu::SHADERTYPE_VERTEX: in generateProgramInterfaceProgramSources() 1642 if (shader->getType() == glu::SHADERTYPE_VERTEX) in generateProgramInterfaceProgramSources() 1742 case glu::SHADERTYPE_VERTEX: in getShaderResourceUsage() 1841 …case glu::SHADERTYPE_VERTEX: retVal.numCombinedVertexUniformComponents += getNumComponents(sh… in getCombinedProgramResourceUsage() 1853 if (shader->getType() == glu::SHADERTYPE_VERTEX) in getCombinedProgramResourceUsage()
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D | es31fProgramInterfaceQueryTests.cpp | 168 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskFirstStage() 169 return glu::SHADERTYPE_VERTEX; in getShaderMaskFirstStage() 201 if (mask & (1u << glu::SHADERTYPE_VERTEX)) in getShaderMaskLastStage() 202 return glu::SHADERTYPE_VERTEX; in getShaderMaskLastStage() 2745 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate() 2867 … glu::ShaderType shaderType = (m_caseType == CASE_SEPARABLE_VERTEX) ? (glu::SHADERTYPE_VERTEX) in init() 2895 …ProgramInterfaceDefinition::Shader* vertex = m_program->addShader(glu::SHADERTYPE_VERTEX, glu::GL… in init() 2990 { GL_REFERENCED_BY_VERTEX_SHADER, glu::SHADERTYPE_VERTEX, DE_NULL }, in iterate() 4210 { "separable_vertex", glu::SHADERTYPE_VERTEX, 2 }, in generateReferencedByShaderCaseBlocks() 4226 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), in generateReferencedByShaderCaseBlocks() [all …]
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D | es31fProgramInterfaceDefinition.cpp | 49 glu::SHADERTYPE_VERTEX, 269 if (m_shaderType == glu::SHADERTYPE_VERTEX) in isValid() 598 case glu::SHADERTYPE_VERTEX: vertexPresent = true; break; in isValid()
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D | es31fShaderStateQueryTests.cpp | 386 case glu::SHADERTYPE_VERTEX: in init() 473 { "info_log_vertex", glu::SHADERTYPE_VERTEX }, in init()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateVPTests.cpp | 137 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportParamTestInstane() 184 …: ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ScissorParamTestInstance() 235 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in ViewportArrayTestInstance() 399 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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D | vktDynamicStateGeneralTests.cpp | 58 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StateSwitchTestInstance() 163 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BindOrderTestInstance() 274 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in StatePersistenceTestInstance() 431 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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D | vktDynamicStateCBTests.cpp | 50 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in BlendConstantsTestInstance() 179 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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D | vktDynamicStateRSTests.cpp | 385 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in DepthBiasParamTestInstance() 498 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) in DepthBiasClampParamTestInstance() 604 …: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMEN… in LineWidthParamTestInstance() 721 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawShaderDrawParametersTests.cpp | 104 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawTest() 360 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init() 374 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; in init() 390 …testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParametersDrawIndex.v… in init()
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D | vktDrawSimpleTest.cpp | 63 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in SimpleDraw() 332 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init() 342 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
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D | vktDrawIndexedTest.cpp | 71 …: DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHAD… in DrawIndexed() 368 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init() 378 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
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D | vktDrawIndirectTest.cpp | 123 …: DrawTestsBaseClass (context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHA… in IndirectDraw() 771 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; in init() 788 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstanced.vert"; in init() 803 … testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert"; in init()
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 346 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); in specializeVertexShader() 589 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources() 946 …DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].siz… in execute() 947 …e(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt)) in execute() 983 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute() 984 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute() 1000 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) in execute() 1008 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); in execute() 1009 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute() 1023 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute() [all …]
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource() 332 sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc); in makeVtxFragSources()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 1062 SHADERTYPE_VERTEX, in init() 1114 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1144 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1182 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() 1226 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init()
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