1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
7 *
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
11 *
12 * http://www.apache.org/licenses/LICENSE-2.0
13 *
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
19 *
20 *//*!
21 * \file
22 * \brief Dynamic Raster State Tests
23 *//*--------------------------------------------------------------------*/
24
25 #include "vktDynamicStateRSTests.hpp"
26
27 #include "vktDynamicStateBaseClass.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29
30 #include "vkImageUtil.hpp"
31
32 #include "tcuTextureUtil.hpp"
33 #include "tcuImageCompare.hpp"
34 #include "tcuRGBA.hpp"
35
36 #include "deMath.h"
37
38 namespace vkt
39 {
40 namespace DynamicState
41 {
42
43 using namespace Draw;
44
45 namespace
46 {
47
48 class DepthBiasBaseCase : public TestInstance
49 {
50 public:
DepthBiasBaseCase(Context & context,const char * vertexShaderName,const char * fragmentShaderName)51 DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
52 : TestInstance (context)
53 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
54 , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
55 , m_vk (context.getDeviceInterface())
56 , m_vertexShaderName (vertexShaderName)
57 , m_fragmentShaderName (fragmentShaderName)
58 {
59 }
60
61 protected:
62
63 enum
64 {
65 WIDTH = 128,
66 HEIGHT = 128
67 };
68
69 vk::VkFormat m_colorAttachmentFormat;
70 vk::VkFormat m_depthStencilAttachmentFormat;
71
72 vk::VkPrimitiveTopology m_topology;
73
74 const vk::DeviceInterface& m_vk;
75
76 vk::Move<vk::VkPipeline> m_pipeline;
77 vk::Move<vk::VkPipelineLayout> m_pipelineLayout;
78
79 de::SharedPtr<Image> m_colorTargetImage;
80 vk::Move<vk::VkImageView> m_colorTargetView;
81
82 de::SharedPtr<Image> m_depthStencilImage;
83 vk::Move<vk::VkImageView> m_attachmentView;
84
85 PipelineCreateInfo::VertexInputState m_vertexInputState;
86 de::SharedPtr<Buffer> m_vertexBuffer;
87
88 vk::Move<vk::VkCommandPool> m_cmdPool;
89 vk::Move<vk::VkCommandBuffer> m_cmdBuffer;
90
91 vk::Move<vk::VkFramebuffer> m_framebuffer;
92 vk::Move<vk::VkRenderPass> m_renderPass;
93
94 std::string m_vertexShaderName;
95 std::string m_fragmentShaderName;
96
97 std::vector<PositionColorVertex> m_data;
98
99 PipelineCreateInfo::DepthStencilState m_depthStencilState;
100
initialize(void)101 void initialize (void)
102 {
103 const vk::VkDevice device = m_context.getDevice();
104
105 vk::VkFormatProperties formatProperties;
106 // check for VK_FORMAT_D24_UNORM_S8_UINT support
107 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
108 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
109 {
110 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
111 }
112 else
113 {
114 // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
115 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
116 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
117 {
118 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
119 }
120 else
121 throw tcu::NotSupportedError("No valid depth stencil attachment available");
122 }
123
124 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
125 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
126
127 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
128 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
129
130 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
131 ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
132 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
133
134 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
135
136 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
137 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
138 vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
139
140 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
141
142 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
143 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
144
145 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
146 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
147
148 RenderPassCreateInfo renderPassCreateInfo;
149 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
150 vk::VK_SAMPLE_COUNT_1_BIT,
151 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
152 vk::VK_ATTACHMENT_STORE_OP_STORE,
153 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
154 vk::VK_ATTACHMENT_STORE_OP_STORE,
155 vk::VK_IMAGE_LAYOUT_GENERAL,
156 vk::VK_IMAGE_LAYOUT_GENERAL));
157
158 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
159 vk::VK_SAMPLE_COUNT_1_BIT,
160 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
161 vk::VK_ATTACHMENT_STORE_OP_STORE,
162 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
163 vk::VK_ATTACHMENT_STORE_OP_STORE,
164 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
165 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
166
167 const vk::VkAttachmentReference colorAttachmentReference =
168 {
169 0,
170 vk::VK_IMAGE_LAYOUT_GENERAL
171 };
172
173 const vk::VkAttachmentReference depthAttachmentReference =
174 {
175 1,
176 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
177 };
178
179 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
180 0,
181 0,
182 DE_NULL,
183 1,
184 &colorAttachmentReference,
185 DE_NULL,
186 depthAttachmentReference,
187 0,
188 DE_NULL));
189
190 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
191
192 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
193 {
194 0,
195 (deUint32)sizeof(tcu::Vec4) * 2,
196 vk::VK_VERTEX_INPUT_RATE_VERTEX,
197 };
198
199 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
200 {
201 {
202 0u,
203 0u,
204 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
205 0u
206 },
207 {
208 1u,
209 0u,
210 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
211 (deUint32)(sizeof(float)* 4),
212 }
213 };
214
215 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
216 &vertexInputBindingDescription,
217 2,
218 vertexInputAttributeDescriptions);
219
220 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
221
222 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
223 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
224 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
225 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
226 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
227 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
228 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
229 pipelineCreateInfo.addState(m_depthStencilState);
230 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
231 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
232 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
233
234 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
235
236 std::vector<vk::VkImageView> attachments(2);
237 attachments[0] = *m_colorTargetView;
238 attachments[1] = *m_attachmentView;
239
240 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
241
242 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
243
244 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
245 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
246 vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
247 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
248
249 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
250 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
251
252 vk::flushMappedMemoryRange(m_vk, device,
253 m_vertexBuffer->getBoundMemory().getMemory(),
254 m_vertexBuffer->getBoundMemory().getOffset(),
255 dataSize);
256
257 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
258 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
259
260 const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
261 {
262 vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
263 DE_NULL, // const void* pNext;
264 *m_cmdPool, // VkCommandPool commandPool;
265 vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
266 1u, // deUint32 bufferCount;
267 };
268 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
269 }
270
iterate(void)271 virtual tcu::TestStatus iterate (void)
272 {
273 DE_ASSERT(false);
274 return tcu::TestStatus::fail("Should reimplement iterate() method");
275 }
276
beginRenderPass(void)277 void beginRenderPass (void)
278 {
279 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
280 beginRenderPassWithClearColor(clearColor);
281 }
282
beginRenderPassWithClearColor(const vk::VkClearColorValue & clearColor)283 void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
284 {
285 const CmdBufferBeginInfo beginInfo;
286 m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
287
288 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
289 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, vk::VK_ACCESS_TRANSFER_WRITE_BIT);
290
291 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
292 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
293 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
294
295 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
296
297 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
298
299 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
300 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
301
302 const vk::VkMemoryBarrier memBarrier =
303 {
304 vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
305 DE_NULL,
306 vk::VK_ACCESS_TRANSFER_WRITE_BIT,
307 vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
308 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
309 };
310
311 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
312 vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
313 vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
314 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
315
316 const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
317 const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
318
319 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
320
321 m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
322 }
323
setDynamicViewportState(const deUint32 width,const deUint32 height)324 void setDynamicViewportState (const deUint32 width, const deUint32 height)
325 {
326 vk::VkViewport viewport;
327 viewport.x = 0;
328 viewport.y = 0;
329 viewport.width = static_cast<float>(width);
330 viewport.height = static_cast<float>(height);
331 viewport.minDepth = 0.0f;
332 viewport.maxDepth = 1.0f;
333
334 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
335
336 vk::VkRect2D scissor;
337 scissor.offset.x = 0;
338 scissor.offset.y = 0;
339 scissor.extent.width = width;
340 scissor.extent.height = height;
341 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
342 }
343
setDynamicViewportState(const deUint32 viewportCount,const vk::VkViewport * pViewports,const vk::VkRect2D * pScissors)344 void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
345 {
346 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
347 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
348 }
349
setDynamicRasterizationState(const float lineWidth=1.0f,const float depthBiasConstantFactor=0.0f,const float depthBiasClamp=0.0f,const float depthBiasSlopeFactor=0.0f)350 void setDynamicRasterizationState (const float lineWidth = 1.0f,
351 const float depthBiasConstantFactor = 0.0f,
352 const float depthBiasClamp = 0.0f,
353 const float depthBiasSlopeFactor = 0.0f)
354 {
355 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
356 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
357 }
358
setDynamicBlendState(const float const1=0.0f,const float const2=0.0f,const float const3=0.0f,const float const4=0.0f)359 void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
360 const float const3 = 0.0f, const float const4 = 0.0f)
361 {
362 float blendConstantsants[4] = { const1, const2, const3, const4 };
363 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
364 }
365
setDynamicDepthStencilState(const float minDepthBounds=-1.0f,const float maxDepthBounds=1.0f,const deUint32 stencilFrontCompareMask=0xffffffffu,const deUint32 stencilFrontWriteMask=0xffffffffu,const deUint32 stencilFrontReference=0,const deUint32 stencilBackCompareMask=0xffffffffu,const deUint32 stencilBackWriteMask=0xffffffffu,const deUint32 stencilBackReference=0)366 void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
367 const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
368 const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
369 const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
370 {
371 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
372 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
373 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
374 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
375 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
376 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
377 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
378 }
379 };
380
381 class DepthBiasParamTestInstance : public DepthBiasBaseCase
382 {
383 public:
DepthBiasParamTestInstance(Context & context,ShaderMap shaders)384 DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
385 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
386 {
387 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
388 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
389 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
390 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
391
392 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
393 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
394 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
395 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
396
397 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
398 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
399 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
400 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
401
402 // enable depth test
403 m_depthStencilState = PipelineCreateInfo::DepthStencilState(
404 VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
405
406 DepthBiasBaseCase::initialize();
407 }
408
iterate(void)409 virtual tcu::TestStatus iterate (void)
410 {
411 tcu::TestLog &log = m_context.getTestContext().getLog();
412 const vk::VkQueue queue = m_context.getUniversalQueue();
413
414 beginRenderPass();
415
416 // set states here
417 setDynamicViewportState(WIDTH, HEIGHT);
418 setDynamicBlendState();
419 setDynamicDepthStencilState();
420
421 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
422
423 const vk::VkDeviceSize vertexBufferOffset = 0;
424 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
425 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
426
427 setDynamicRasterizationState(1.0f, 0.0f);
428 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
429 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
430
431 setDynamicRasterizationState(1.0f, -1.0f);
432 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
433
434 m_vk.cmdEndRenderPass(*m_cmdBuffer);
435 m_vk.endCommandBuffer(*m_cmdBuffer);
436
437 vk::VkSubmitInfo submitInfo =
438 {
439 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
440 DE_NULL, // const void* pNext;
441 0, // deUint32 waitSemaphoreCount;
442 DE_NULL, // const VkSemaphore* pWaitSemaphores;
443 (const vk::VkPipelineStageFlags*)DE_NULL,
444 1, // deUint32 commandBufferCount;
445 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
446 0, // deUint32 signalSemaphoreCount;
447 DE_NULL // const VkSemaphore* pSignalSemaphores;
448 };
449 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
450
451 // validation
452 {
453 VK_CHECK(m_vk.queueWaitIdle(queue));
454
455 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
456 referenceFrame.allocLevel(0);
457
458 const deInt32 frameWidth = referenceFrame.getWidth();
459 const deInt32 frameHeight = referenceFrame.getHeight();
460
461 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
462
463 for (int y = 0; y < frameHeight; y++)
464 {
465 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
466
467 for (int x = 0; x < frameWidth; x++)
468 {
469 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
470
471 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
472 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
473 else
474 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
475 }
476 }
477
478 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
479 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
480 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
481
482 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
483 referenceFrame.getLevel(0), renderedFrame, 0.05f,
484 tcu::COMPARE_LOG_RESULT))
485 {
486 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
487 }
488
489 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
490 }
491 }
492 };
493
494 class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
495 {
496 public:
DepthBiasClampParamTestInstance(Context & context,ShaderMap shaders)497 DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
498 : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
499 {
500 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
501 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
502 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
503 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
504
505 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
506 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
507 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
508 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
509
510 // enable depth test
511 m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
512
513 DepthBiasBaseCase::initialize();
514 }
515
iterate(void)516 virtual tcu::TestStatus iterate (void)
517 {
518 tcu::TestLog &log = m_context.getTestContext().getLog();
519 const vk::VkQueue queue = m_context.getUniversalQueue();
520
521 beginRenderPass();
522
523 // set states here
524 setDynamicViewportState(WIDTH, HEIGHT);
525 setDynamicBlendState();
526 setDynamicDepthStencilState();
527
528 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
529
530 const vk::VkDeviceSize vertexBufferOffset = 0;
531 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
532 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
533
534 setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
535 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
536
537 setDynamicRasterizationState(1.0f, 0.0f);
538 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
539
540 m_vk.cmdEndRenderPass(*m_cmdBuffer);
541 m_vk.endCommandBuffer(*m_cmdBuffer);
542
543 vk::VkSubmitInfo submitInfo =
544 {
545 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
546 DE_NULL, // const void* pNext;
547 0, // deUint32 waitSemaphoreCount;
548 DE_NULL, // const VkSemaphore* pWaitSemaphores;
549 (const vk::VkPipelineStageFlags*)DE_NULL,
550 1, // deUint32 commandBufferCount;
551 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
552 0, // deUint32 signalSemaphoreCount;
553 DE_NULL // const VkSemaphore* pSignalSemaphores;
554 };
555 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
556
557 // validation
558 {
559 VK_CHECK(m_vk.queueWaitIdle(queue));
560
561 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
562 referenceFrame.allocLevel(0);
563
564 const deInt32 frameWidth = referenceFrame.getWidth();
565 const deInt32 frameHeight = referenceFrame.getHeight();
566
567 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
568
569 for (int y = 0; y < frameHeight; y++)
570 {
571 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
572
573 for (int x = 0; x < frameWidth; x++)
574 {
575 float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
576
577 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
578 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
579 else
580 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
581 }
582 }
583
584 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
585 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
586 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
587
588 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
589 referenceFrame.getLevel(0), renderedFrame, 0.05f,
590 tcu::COMPARE_LOG_RESULT))
591 {
592 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
593 }
594
595 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
596 }
597 }
598 };
599
600 class LineWidthParamTestInstance : public DynamicStateBaseClass
601 {
602 public:
LineWidthParamTestInstance(Context & context,ShaderMap shaders)603 LineWidthParamTestInstance (Context& context, ShaderMap shaders)
604 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
605 {
606 // Check if line width test is supported
607 {
608 const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
609
610 if (!deviceFeatures.wideLines)
611 throw tcu::NotSupportedError("Line width test is unsupported");
612 }
613
614 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
615
616 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
617 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
618
619 DynamicStateBaseClass::initialize();
620 }
621
iterate(void)622 virtual tcu::TestStatus iterate (void)
623 {
624 tcu::TestLog &log = m_context.getTestContext().getLog();
625 const vk::VkQueue queue = m_context.getUniversalQueue();
626
627 beginRenderPass();
628
629 // set states here
630 vk::VkPhysicalDeviceProperties deviceProperties;
631 m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
632
633 setDynamicViewportState(WIDTH, HEIGHT);
634 setDynamicBlendState();
635 setDynamicDepthStencilState();
636 setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
637
638 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
639
640 const vk::VkDeviceSize vertexBufferOffset = 0;
641 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
642 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
643
644 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
645
646 m_vk.cmdEndRenderPass(*m_cmdBuffer);
647 m_vk.endCommandBuffer(*m_cmdBuffer);
648
649 vk::VkSubmitInfo submitInfo =
650 {
651 vk::VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
652 DE_NULL, // const void* pNext;
653 0, // deUint32 waitSemaphoreCount;
654 DE_NULL, // const VkSemaphore* pWaitSemaphores;
655 (const vk::VkPipelineStageFlags*)DE_NULL,
656 1, // deUint32 commandBufferCount;
657 &m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
658 0, // deUint32 signalSemaphoreCount;
659 DE_NULL // const VkSemaphore* pSignalSemaphores;
660 };
661 m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
662
663 // validation
664 {
665 VK_CHECK(m_vk.queueWaitIdle(queue));
666
667 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
668 referenceFrame.allocLevel(0);
669
670 const deInt32 frameWidth = referenceFrame.getWidth();
671 const deInt32 frameHeight = referenceFrame.getHeight();
672
673 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
674
675 for (int y = 0; y < frameHeight; y++)
676 {
677 float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
678
679 for (int x = 0; x < frameWidth; x++)
680 {
681 float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
682 float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
683
684 if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
685 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
686 }
687 }
688
689 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
690 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
691 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
692 vk::VK_IMAGE_ASPECT_COLOR_BIT);
693
694 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
695 referenceFrame.getLevel(0), renderedFrame, 0.05f,
696 tcu::COMPARE_LOG_RESULT))
697 {
698 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
699 }
700
701 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
702 }
703 }
704 };
705
706 } //anonymous
707
DynamicStateRSTests(tcu::TestContext & testCtx)708 DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
709 : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
710 {
711 /* Left blank on purpose */
712 }
713
~DynamicStateRSTests()714 DynamicStateRSTests::~DynamicStateRSTests ()
715 {
716 }
717
init(void)718 void DynamicStateRSTests::init (void)
719 {
720 ShaderMap shaderPaths;
721 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
722 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
723
724 addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
725 addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
726 addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
727 }
728
729 } // DynamicState
730 } // vkt
731