/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 145 class Texture2DArray class 148 …Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int… 149 …Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, in… 150 …Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, con… 151 ~Texture2DArray (void); 155 tcu::Texture2DArray& getRefTexture (void) { return m_refTexture; } in getRefTexture() 156 const tcu::Texture2DArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 160 Texture2DArray (const Texture2DArray& other); // Not allowed! 161 Texture2DArray& operator= (const Texture2DArray& other); // Not allowed! 171 tcu::Texture2DArray m_refTexture;
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D | gluTexture.cpp | 495 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, i… in Texture2DArray() function in glu::Texture2DArray 508 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int … in Texture2DArray() function in glu::Texture2DArray 521 Texture2DArray::Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int n… in Texture2DArray() function in glu::Texture2DArray 547 Texture2DArray::~Texture2DArray (void) in ~Texture2DArray() 553 void Texture2DArray::upload (void) in upload() 581 void Texture2DArray::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu… in loadCompressed()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 44 class Texture2DArray; 90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 104 …const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); retu… in get2DArray() 114 const glu::Texture2DArray* tex2DArray; 136 const tcu::Texture2DArray* tex2DArray;
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D | glsFboUtil.cpp | 322 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL) in glTarget() 384 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg)) in glInit()
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D | glsFboUtil.hpp | 251 struct Texture2DArray : public TextureLayered struct
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 960 class Texture2DArray : private TextureLevelPyramid class 963 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers); 964 Texture2DArray (const Texture2DArray& other); 965 ~Texture2DArray (void); 987 Texture2DArray& operator= (const Texture2DArray& other); 998 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) c… in sample() 1003 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float … in sampleOffset() 1008 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() 1013 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() 1018 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int c… in gatherOffsets() [all …]
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D | tcuTexture.cpp | 3535 Texture2DArray::Texture2DArray (const TextureFormat& format, int width, int height, int numLayers) in Texture2DArray() function in tcu::Texture2DArray 3544 Texture2DArray::Texture2DArray (const Texture2DArray& other) in Texture2DArray() function in tcu::Texture2DArray 3553 Texture2DArray& Texture2DArray::operator= (const Texture2DArray& other) in operator =() 3568 Texture2DArray::~Texture2DArray (void) in ~Texture2DArray() 3572 void Texture2DArray::allocLevel (int levelNdx) in allocLevel()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageUtil.hpp | 202 tcu::Texture2DArray m_texture; 212 virtual const tcu::Texture2DArray& getTexture (void) const; 213 virtual tcu::Texture2DArray& getTexture (void);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 41 class Texture2DArray; 213 const rc::Texture2DArray* tex2DArray;
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D | sglrReferenceContext.hpp | 218 class Texture2DArray : public Texture class 221 Texture2DArray (deUint32 name = 0); 222 virtual ~Texture2DArray (void); 804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray); 829 rc::Texture2DArray* tex2DArrayBinding; 836 rc::Texture2DArray default2DArrayTex; 891 rc::Texture2DArray m_emptyTex2DArray;
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D | sglrReferenceContext.cpp | 547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture) in setTex2DArrayBinding() 650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break; in bindTexture() 665 …case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj));… in bindTexture() 1163 …Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTe… in texImage3D() 1384 …Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texSubImage3D() 1726 …Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texStorage3D() 2206 const Texture2DArray* tex2DArr = static_cast<const Texture2DArray*>(texture); in checkFramebufferStatus() 2352 level = dynamic_cast<Texture2DArray*>(texture)->getLevel(attachment.level); in getFboAttachment() 4474 rc::Texture2DArray* tex = DE_NULL; in drawWithReference() 5058 Texture2DArray::Texture2DArray (deUint32 name) in Texture2DArray() function in sglr::rc::Texture2DArray [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 122 TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 135 …const tcu::Texture2DArray& get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m… in get2DArray() 158 const tcu::Texture2DArray* tex2DArray; 185 const tcu::Texture2DArray* tex2DArray;
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D | vktShaderRenderTextureGatherTests.cpp | 416 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTe… in swizzleTexture() 418 dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers()); in swizzleTexture() 1885 tcu::Texture2DArray m_swizzledTexture; 1915 …MovePtr<tcu::Texture2DArray> texture = MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(m_bas… in createTexture()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 83 static void clampFloatingPointTexture (tcu::Texture2DArray& target) in clampFloatingPointTexture() 723 const glu::Texture2DArray* texture; 734 …FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Ve… in FilterCase() 743 glu::Texture2DArray* m_gradientTex; 744 glu::Texture2DArray* m_gridTex; 786 …m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height,… in init() 787 …m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_… in init() 855 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; in init()
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D | es3fVertexTextureTests.cpp | 159 template <> struct TexTypeTcuClass<TEXTURETYPE_2D_ARRAY> { typedef tcu::Texture2DArray t; }; 416 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex) in getTextureSize() 418 const tcu::Texture2DArray& ref = tex.getRefTexture(); in getTextureSize() 456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample() 1156 glu::Texture2DArray* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 1234 …m_textures[i] = new glu::Texture2DArray(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, te… in init() 1290 const tcu::Texture2DArray& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod()
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D | es3fTextureUnitTests.cpp | 737 vector<tcu::Texture2DArray*> m_textures2dArray; 768 …for (vector<tcu::Texture2DArray*>::iterator i = m_textures2dArray.begin(); i != m_textures2dArray.… in deinit() 870 m_textures2dArray.push_back(new tcu::Texture2DArray(texFormat, texWidth, texHeight, texLayers)); in init() 1109 const tcu::Texture2DArray* texture = m_textures2dArray[ndx2dArray]; in upload2dArrayTexture()
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D | es3fTextureFilteringTests.cpp | 682 const glu::Texture2DArray* texture; 692 …FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, cons… in FilterCase() 701 glu::Texture2DArray* m_gradientTex; 702 glu::Texture2DArray* m_gridTex; 743 …m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m… in init() 744 …m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_he… in init()
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D | es3fFboCompletenessTests.cpp | 293 texCfg = &builder.makeConfig<Texture2DArray>(); in build()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 332 class Texture2DArray : public Texture3D 335 explicit Texture2DArray(GLuint name); 341 virtual ~Texture2DArray();
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D | Texture.cpp | 1959 Texture2DArray::Texture2DArray(GLuint name) : Texture3D(name) in Texture2DArray() function in es2::Texture2DArray 1963 Texture2DArray::~Texture2DArray() in ~Texture2DArray() 1967 GLenum Texture2DArray::getTarget() const in getTarget() 1972 void Texture2DArray::generateMipmaps() in generateMipmaps()
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D | Context.h | 55 class Texture2DArray; variable 641 Texture2DArray *getTexture2DArray() const; 728 gl::BindingPointer<Texture2DArray> mTexture2DArrayZero;
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D | ResourceManager.cpp | 309 textureObject = new Texture2DArray(texture); in checkTextureAllocation()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_screen.h | 1075 def_desc.Texture2DArray.MipLevels = resource->last_level + 1; 1076 def_desc.Texture2DArray.ArraySize = resource->array_size; 1206 def_desc.Texture2DArray.ArraySize = resource->array_size; in CreateRenderTargetView() 1214 def_desc.Texture2DArray.ArraySize = 6; in CreateRenderTargetView() 1300 def_desc.Texture2DArray.ArraySize = resource->array_size; in CreateDepthStencilView() 1304 def_desc.Texture2DArray.ArraySize = 6; in CreateDepthStencilView()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 371 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTe… in swizzleTexture() 373 dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers()); in swizzleTexture() 1747 MovePtr<glu::Texture2DArray> m_texture; 1748 tcu::Texture2DArray m_swizzledTexture; 1802 …m_texture = MovePtr<glu::Texture2DArray>(new glu::Texture2DArray(renderCtx, glu::getInternalFormat… in createAndUploadTexture() 1805 tcu::Texture2DArray& refTexture = m_texture->getRefTexture(); in createAndUploadTexture()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
D | d3d10_1.idl | 107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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