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Searched refs:TextureSampler (Results 1 – 25 of 26) sorted by relevance

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/external/skia/src/gpu/
DGrProcessor.cpp125 void GrProcessor::addTextureSampler(const TextureSampler* access) { in addTextureSampler()
207 GrProcessor::TextureSampler::TextureSampler() {} in TextureSampler() function in GrProcessor::TextureSampler
209 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture, const GrSamplerParams& params) { in TextureSampler() function in GrProcessor::TextureSampler
213 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture, in TextureSampler() function in GrProcessor::TextureSampler
220 GrProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider, in TextureSampler() function in GrProcessor::TextureSampler
226 GrProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider, in TextureSampler() function in GrProcessor::TextureSampler
234 void GrProcessor::TextureSampler::reset(GrTexture* texture, in reset()
244 void GrProcessor::TextureSampler::reset(GrTexture* texture, in reset()
255 void GrProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider, in reset()
269 void GrProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider, in reset()
DGrXferProcessor.h263 TextureSampler fDstTexture;
DGrProgramDesc.cpp84 const GrProcessor::TextureSampler& sampler = proc.textureSampler(i); in add_sampler_and_image_keys()
DGrPipeline.cpp133 while (const GrProcessor::TextureSampler* sampler = iter.next()) { in add_dependencies_for_processor()
/external/skia/include/gpu/
DGrProcessor.h66 class TextureSampler;
87 const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; } in textureSampler()
139 void addTextureSampler(const TextureSampler*);
186 SkSTArray<4, const TextureSampler*, true> fTextureSamplers;
200 class GrProcessor::TextureSampler : public SkNoncopyable {
205 TextureSampler();
207 TextureSampler(GrTexture*, const GrSamplerParams&);
208 explicit TextureSampler(GrTexture*,
220 TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&);
221 explicit TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>,
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DGrFragmentProcessor.h230 using TextureAccessIter = FPItemIter<TextureSampler,
/external/skia/src/effects/
DGrAlphaThresholdFragmentProcessor.h68 TextureSampler fImageTextureSampler;
72 TextureSampler fMaskTextureSampler;
DGrCircleBlurFragmentProcessor.h65 TextureSampler fBlurProfileSampler;
DSkDisplacementMapEffect.cpp262 TextureSampler fDisplacementSampler;
265 TextureSampler fColorSampler;
DSkPerlinNoiseShader.cpp555 TextureSampler fPermutationsSampler;
556 TextureSampler fNoiseSampler;
DSkTableColorFilter.cpp396 TextureSampler fTextureSampler;
DSkBlurMaskFilter.cpp832 TextureSampler fBlurProfileSampler;
1101 TextureSampler fNinePatchSampler;
/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.h102 TextureSampler fTextureSampler;
158 TextureSampler fTextureSampler;
230 TextureSampler fTextureSampler;
DGrYUVEffect.cpp196 TextureSampler fYSampler;
198 TextureSampler fUSampler;
200 TextureSampler fVSampler;
354 TextureSampler fTextureSampler;
DGrSingleTextureEffect.h73 TextureSampler fTextureSampler;
DGrBitmapTextGeoProc.h58 TextureSampler fTextureSampler;
DGrTextureDomain.h218 TextureSampler fTextureSampler;
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp176 SkTArray<const GrProcessor::TextureSampler*>* textureBindings) { in append_texture_bindings()
180 const GrProcessor::TextureSampler** bindings = in append_texture_bindings()
198 SkSTArray<8, const GrProcessor::TextureSampler*> textureBindings; in setData()
310 const SkTArray<const GrProcessor::TextureSampler*>& textureBindings, in writeSamplers()
DGrVkPipelineState.h145 const SkTArray<const GrProcessor::TextureSampler*>& textureBindings,
DGrVkGpuCommandBuffer.cpp486 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i); in prepare_sampled_images()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp148 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i); in bindTextures()
167 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i); in generateMipmaps()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp693 TextureSampler fPermutationsSampler;
694 TextureSampler fNoiseSampler;
1104 TextureSampler fPermutationsSampler;
1105 TextureSampler fGradientSampler;
/external/skia/src/effects/gradients/
DSkGradientShaderPriv.h447 TextureSampler fTextureSampler;
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp267 const GrProcessor::TextureSampler& sampler = processor.textureSampler(t); in emitSamplersAndImageStorages()
/external/skia/tests/
DProcessorTest.cpp111 GrTAllocator<TextureSampler> fSamplers;

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