/external/skia/src/gpu/ |
D | GrProcessor.cpp | 125 void GrProcessor::addTextureSampler(const TextureSampler* access) { in addTextureSampler() 207 GrProcessor::TextureSampler::TextureSampler() {} in TextureSampler() function in GrProcessor::TextureSampler 209 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture, const GrSamplerParams& params) { in TextureSampler() function in GrProcessor::TextureSampler 213 GrProcessor::TextureSampler::TextureSampler(GrTexture* texture, in TextureSampler() function in GrProcessor::TextureSampler 220 GrProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider, in TextureSampler() function in GrProcessor::TextureSampler 226 GrProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider, in TextureSampler() function in GrProcessor::TextureSampler 234 void GrProcessor::TextureSampler::reset(GrTexture* texture, in reset() 244 void GrProcessor::TextureSampler::reset(GrTexture* texture, in reset() 255 void GrProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider, in reset() 269 void GrProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider, in reset()
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D | GrXferProcessor.h | 263 TextureSampler fDstTexture;
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D | GrProgramDesc.cpp | 84 const GrProcessor::TextureSampler& sampler = proc.textureSampler(i); in add_sampler_and_image_keys()
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D | GrPipeline.cpp | 133 while (const GrProcessor::TextureSampler* sampler = iter.next()) { in add_dependencies_for_processor()
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/external/skia/include/gpu/ |
D | GrProcessor.h | 66 class TextureSampler; 87 const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; } in textureSampler() 139 void addTextureSampler(const TextureSampler*); 186 SkSTArray<4, const TextureSampler*, true> fTextureSamplers; 200 class GrProcessor::TextureSampler : public SkNoncopyable { 205 TextureSampler(); 207 TextureSampler(GrTexture*, const GrSamplerParams&); 208 explicit TextureSampler(GrTexture*, 220 TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&); 221 explicit TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, [all …]
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D | GrFragmentProcessor.h | 230 using TextureAccessIter = FPItemIter<TextureSampler,
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/external/skia/src/effects/ |
D | GrAlphaThresholdFragmentProcessor.h | 68 TextureSampler fImageTextureSampler; 72 TextureSampler fMaskTextureSampler;
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D | GrCircleBlurFragmentProcessor.h | 65 TextureSampler fBlurProfileSampler;
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D | SkDisplacementMapEffect.cpp | 262 TextureSampler fDisplacementSampler; 265 TextureSampler fColorSampler;
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D | SkPerlinNoiseShader.cpp | 555 TextureSampler fPermutationsSampler; 556 TextureSampler fNoiseSampler;
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D | SkTableColorFilter.cpp | 396 TextureSampler fTextureSampler;
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D | SkBlurMaskFilter.cpp | 832 TextureSampler fBlurProfileSampler; 1101 TextureSampler fNinePatchSampler;
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.h | 102 TextureSampler fTextureSampler; 158 TextureSampler fTextureSampler; 230 TextureSampler fTextureSampler;
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D | GrYUVEffect.cpp | 196 TextureSampler fYSampler; 198 TextureSampler fUSampler; 200 TextureSampler fVSampler; 354 TextureSampler fTextureSampler;
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D | GrSingleTextureEffect.h | 73 TextureSampler fTextureSampler;
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D | GrBitmapTextGeoProc.h | 58 TextureSampler fTextureSampler;
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D | GrTextureDomain.h | 218 TextureSampler fTextureSampler;
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 176 SkTArray<const GrProcessor::TextureSampler*>* textureBindings) { in append_texture_bindings() 180 const GrProcessor::TextureSampler** bindings = in append_texture_bindings() 198 SkSTArray<8, const GrProcessor::TextureSampler*> textureBindings; in setData() 310 const SkTArray<const GrProcessor::TextureSampler*>& textureBindings, in writeSamplers()
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D | GrVkPipelineState.h | 145 const SkTArray<const GrProcessor::TextureSampler*>& textureBindings,
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D | GrVkGpuCommandBuffer.cpp | 486 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i); in prepare_sampled_images()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 148 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i); in bindTextures() 167 const GrProcessor::TextureSampler& sampler = processor.textureSampler(i); in generateMipmaps()
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/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.cpp | 693 TextureSampler fPermutationsSampler; 694 TextureSampler fNoiseSampler; 1104 TextureSampler fPermutationsSampler; 1105 TextureSampler fGradientSampler;
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/external/skia/src/effects/gradients/ |
D | SkGradientShaderPriv.h | 447 TextureSampler fTextureSampler;
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 267 const GrProcessor::TextureSampler& sampler = processor.textureSampler(t); in emitSamplersAndImageStorages()
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/external/skia/tests/ |
D | ProcessorTest.cpp | 111 GrTAllocator<TextureSampler> fSamplers;
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