/external/swiftshader/src/Shader/ |
D | PixelPipeline.hpp | 36 Vector4s ¤t; 37 Vector4s &diffuse; 38 Vector4s &specular; 40 Vector4s rs[6]; 41 Vector4s vs[2]; 42 Vector4s ts[6]; 58 void blendTexture(Vector4s &temp, Vector4s &texture, int stage); 59 void fogBlend(Vector4s ¤t, Float4 &fog); 60 void specularPixel(Vector4s ¤t, Vector4s &specular); 62 void sampleTexture(Vector4s &c, int coordinates, int sampler, bool project = false); [all …]
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D | PixelRoutine.hpp | 58 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x); 59 void logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x); 60 …void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMa… 66 void linearToSRGB12_16(Vector4s &c); 79 …void blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, Blen… 80 …void blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel,… 81 void readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel); 87 void sRGBtoLinear16_12_16(Vector4s &c); 88 void sRGBtoLinear12_16(Vector4s &c); 89 void linearToSRGB16_12_16(Vector4s &c);
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D | PixelPipeline.cpp | 39 Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000); in fixedFunction() 48 Vector4s texture; in fixedFunction() 70 Vector4s dPairing; // Destination for first pairing instruction in applyShader() 95 Vector4s d; in applyShader() 96 Vector4s s0; in applyShader() 97 Vector4s s1; in applyShader() 98 Vector4s s2; in applyShader() 345 Vector4s color = current; in rasterOperation() 379 void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage) in blendTexture() 381 Vector4s *arg1; in blendTexture() [all …]
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D | SamplerCore.hpp | 36 …void sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q… 40 …void sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q… 45 …void sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod… 46 …void sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod,… 47 …void sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, … 48 …void sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod… 49 …void sample3D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, bo… 60 …void sampleTexel(Vector4s &c, Short4 &u, Short4 &v, Short4 &s, Pointer<Byte> &mipmap, Pointer<Byte… 66 void convertFixed12(Vector4s &cs, Vector4f &cf);
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D | ShaderCore.hpp | 24 class Vector4s class 27 Vector4s(); 28 Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w); 29 Vector4s(const Vector4s &rhs); 32 Vector4s &operator=(const Vector4s &rhs);
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D | PixelRoutine.cpp | 871 …void PixelRoutine::blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4… in blendFactor() 952 …void PixelRoutine::blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Ve… in blendFactorAlpha() 1007 void PixelRoutine::readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel) in readPixel() 1160 void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x) in alphaBlend() 1167 Vector4s pixel; in alphaBlend() 1171 Vector4s sourceFactor; in alphaBlend() 1172 Vector4s destFactor; in alphaBlend() 1279 void PixelRoutine::logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x) in logicOperation() 1286 Vector4s pixel; in logicOperation() 1374 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &s… in writeColor() [all …]
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D | SamplerCore.cpp | 22 void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) in applySwizzle() 57 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() 62 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() 288 const Vector4s col(c); in sampleTexture() 357 Vector4s cs; in sampleTexture() 600 …void SamplerCore::sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleFilter() 606 Vector4s cc; in sampleFilter() 696 …void SamplerCore::sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w… in sampleAniso() 706 Vector4s cSum; in sampleAniso() 752 …void SamplerCore::sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w,… in sampleQuad() [all …]
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D | ShaderCore.cpp | 29 Vector4s::Vector4s() in Vector4s() function in sw::Vector4s 33 Vector4s::Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w) in Vector4s() function in sw::Vector4s 41 Vector4s::Vector4s(const Vector4s &rhs) in Vector4s() function in sw::Vector4s 49 Vector4s &Vector4s::operator=(const Vector4s &rhs) in operator =() 59 Short4 &Vector4s::operator[](int i) in operator []()
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D | PixelProgram.cpp | 613 Vector4s color; in rasterOperation()
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