Searched refs:VkRenderFramework (Results 1 – 3 of 3) sorted by relevance
69 VkRenderFramework::VkRenderFramework() in VkRenderFramework() function in VkRenderFramework87 VkRenderFramework::~VkRenderFramework() {} in ~VkRenderFramework()89 void VkRenderFramework::InitFramework() { in InitFramework()104 void VkRenderFramework::InitFramework(std::vector<const char *> instance_layer_names, in InitFramework()163 void VkRenderFramework::ShutdownFramework() { in ShutdownFramework()192 void VkRenderFramework::InitState(VkPhysicalDeviceFeatures *features) { in InitState()229 void VkRenderFramework::InitViewport(float width, float height) { in InitViewport()250 void VkRenderFramework::InitViewport() { InitViewport(m_width, m_height); } in InitViewport()251 void VkRenderFramework::InitRenderTarget() { InitRenderTarget(1); } in InitRenderTarget()253 void VkRenderFramework::InitRenderTarget(uint32_t targets) { InitRenderTarget(targets, NULL); } in InitRenderTarget()[all …]
56 class VkRenderFramework : public VkTestFramework {58 VkRenderFramework();59 ~VkRenderFramework();375 …viceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework,
280 class VkLayerTest : public VkRenderFramework {