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Searched refs:allowSRGBInputs (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp145 bool allowSRGBInputs, in bindTextures() argument
150 allowSRGBInputs, static_cast<GrGLTexture*>(sampler.texture())); in bindTextures()
165 bool allowSRGBInputs) { in generateMipmaps() argument
168 fGpu->generateMipmaps(sampler.params(), allowSRGBInputs, in generateMipmaps()
DGrGLProgram.h128 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);
131 void generateMipmaps(const GrProcessor&, bool allowSRGBInputs);
DGrGLGpu.h61 void bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs,
68 void generateMipmaps(const GrSamplerParams& params, bool allowSRGBInputs, GrGLTexture* texture);
DGrGLGpu.cpp2981 void GrGLGpu::bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs, in bindTexture() argument
3040 newTexParams.fSRGBDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT; in bindTexture()
3052 SkDestinationSurfaceColorMode colorMode = allowSRGBInputs in bindTexture()
3169 void GrGLGpu::generateMipmaps(const GrSamplerParams& params, bool allowSRGBInputs, in generateMipmaps() argument
3189 SkDestinationSurfaceColorMode colorMode = allowSRGBInputs in generateMipmaps()
3216 GrGLenum srgbDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT; in generateMipmaps()
3229 if (!this->generateMipmap(texture, allowSRGBInputs)) { in generateMipmaps()
/external/skia/src/gpu/
DGrPaint.h69 void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; } in setAllowSRGBInputs() argument
DGrProcessorSet.h55 bool allowSRGBInputs() const { return SkToBool(fFlags & kAllowSRGBInputs_Flag); } in allowSRGBInputs() function
DGrPipeline.cpp41 if (args.fProcessors->allowSRGBInputs()) { in init()
/external/skia/src/gpu/vk/
DGrVkPipelineState.h146 bool allowSRGBInputs);
DGrVkPipelineState.cpp311 bool allowSRGBInputs) { in writeSamplers() argument
326 const GrVkImageView* textureView = texture->textureView(allowSRGBInputs); in writeSamplers()