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Searched refs:anisotropy (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.hpp45 …ture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,…
46 …ture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,…
50 …ture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,…
51 …ture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,…
55 …void computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDe…
DSamplerCore.cpp105 Float anisotropy; in sampleTexture() local
113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
333 Float anisotropy; in sampleTexture() local
341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture()
353 sampleFloatFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture()
600 …ture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument
602 sampleAniso(texture, c, u, v, w, lod, anisotropy, uDelta, vDelta, face, false, method); in sampleFilter()
608 sampleAniso(texture, cc, u, v, w, lod, anisotropy, uDelta, vDelta, face, true, method); in sampleFilter()
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/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c218 GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK); in r200SetTexFilter() local
231 anisotropy); in r200SetTexFilter()
233 if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) { in r200SetTexFilter()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c171 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK); in radeonSetTexFilter() local
195 else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) { in radeonSetTexFilter()
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst146 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
Dtgsi.rst1417 representing no anisotropy. Source addresses A channel
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt225 + Gallium supports setting min/max/mip filters and anisotropy independently
/external/jline/src/src/test/resources/jline/example/
Denglish.gz