Searched refs:axe (Results 1 – 15 of 15) sorted by relevance
/external/flatbuffers/samples/ |
D | sample_binary.cpp | 36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main() local 41 weapons_vector.push_back(axe); in main() 54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
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D | sample_binary.py | 49 axe = MyGame.Sample.Weapon.WeaponEnd(builder) 62 builder.PrependUOffsetTRelative(axe) 78 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
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D | sample_binary.go | 44 axe := sample.WeaponEnd(builder) 58 builder.PrependUOffsetT(axe) 72 sample.MonsterAddEquipped(builder, axe)
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D | samplebinary.js | 39 var axe = MyGame.Sample.Weapon.endWeapon(builder); 47 var weaps = [sword, axe];
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D | SampleBinary.php | 43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); 51 $weaps = array($sword, $axe);
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/external/flatbuffers/docs/source/ |
D | CUsage.md | 93 ns(Weapon_ref_t) axe; 108 // We reuse the axe object later. Note that we dereference a pointer 110 // We could also have created the axe object first and simply pushed it. 111 axe = *ns(Monster_weapons_push_create(B, flatbuffers_string_create_str(B, "Axe"), 5)); 125 axe = *ns(Monster_weapons_push_end(B)); 129 ns(Monster_equipped_Weapon_add(B, axe)); 203 ns(Equipment_union_ref_t) equipped = ns(Equipment_as_Weapon(axe)); 206 ns(Monster_equipped_Weapon_add(B, axe); 209 ns(Monster_equipped_add_member(B, axe));
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D | Tutorial.md | 476 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); 489 int axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); 502 var axe = Weapon.CreateWeapon(builder, weaponTwoName, (short)weaponTwoDamage); 520 axe := sample.WeaponEnd(builder) 538 axe = MyGame.Sample.Weapon.WeaponEnd(builder) 556 var axe = MyGame.Sample.Weapon.endWeapon(builder); 566 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5); 570 $weaps = array($sword, $axe); 583 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage)); 722 weapons_vector.push_back(axe); [all …]
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 1799 戉>'[a battle-axe]'; 2114 斧>'[axe]'; 2345 柯>'[axe-handle]'; 5588 鉞>'[broad-axe]';
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/fr-FR/ |
D | fr-FR_klex.pkb | 99 … >5G!M"J#avoué�avèreHavéré� avérée�axe�ayant =+=!N"E#a…
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/external/icu/icu4c/source/data/translit/ |
D | Latin_ConjoiningJamo.txt | 288 # Single consonants are initials: Text of the form 'axe', where 'x'
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/en-US/ |
D | en-US_klex.pkb | 166 )'P!<JF'KawayB'P!=awhile#'P!6Daxe0axis)!ICK'Kay#!=aye#!6b)8!AbabyAbackR…
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 8858 銎 < eye\-of\-an\-axe; 10045 戉 < a\-battle\-axe; 11540 柯 < axe\-handle; 12922 钺 < broad\-axe; 21246 斧 < axe; 30712 板斧 > broad\-axe; 42047 銎 > eye\-of\-an\-axe; 42787 戉 > a\-battle\-axe; 42861 䤦 > a\-battle\-axe; 43771 柯 > axe\-handle; [all …]
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/fr-FR/ |
D | fr-FR_lexpos.utf | 3333 N_M_SG^V_SG "axe" :G2P
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/ |
D | en-US_lexpos.utf | 4325 V "axe" :G2P
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/external/icu/icu4c/source/data/misc/ |
D | supplementalData.txt | 4571 "axe",
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