Searched refs:borderMask (Results 1 – 1 of 1) sorted by relevance
639 Short4 borderMask; in sampleFilter() local647 borderMask = u0; in sampleFilter()658 borderMask &= v0; in sampleFilter()662 borderMask = v0; in sampleFilter()675 borderMask &= s0; in sampleFilter()679 borderMask = s0; in sampleFilter()689 …c.x = borderMask & c.x | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[0])… in sampleFilter()690 …c.y = borderMask & c.y | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[1])… in sampleFilter()691 …c.z = borderMask & c.z | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[2])… in sampleFilter()692 …c.w = borderMask & c.w | ~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[3])… in sampleFilter()[all …]