Home
last modified time | relevance | path

Searched refs:cSum (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp706 Vector4s cSum; in sampleAniso() local
708 cSum.x = Short4(0, 0, 0, 0); in sampleAniso()
709 cSum.y = Short4(0, 0, 0, 0); in sampleAniso()
710 cSum.z = Short4(0, 0, 0, 0); in sampleAniso()
711 cSum.w = Short4(0, 0, 0, 0); in sampleAniso()
736 …if(hasUnsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.… in sampleAniso()
737 …if(hasUnsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.… in sampleAniso()
738 …if(hasUnsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.… in sampleAniso()
739 …if(hasUnsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.… in sampleAniso()
745 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); in sampleAniso()
[all …]