Searched refs:colorsAreOpaque (Results 1 – 5 of 5) sorted by relevance
149 if (!premulGrad && !this->colorsAreOpaque()) { in onAppendStages()201 shader.colorsAreOpaque()) in LinearGradientContext()429 GrLinearGradient(const CreateArgs& args) : INHERITED(args, args.fShader->colorsAreOpaque()) { in GrLinearGradient()
139 GrSweepGradient(const CreateArgs& args) : INHERITED(args, args.fShader->colorsAreOpaque()) { in GrSweepGradient()
264 bool colorsAreOpaque() const { return fColorsAreOpaque; } in colorsAreOpaque() function
257 GrRadialGradient(const CreateArgs& args) : INHERITED(args, args.fShader->colorsAreOpaque()) { in GrRadialGradient()
614 : INHERITED(args, args.fShader->colorsAreOpaque()), fFocalX(focalX) { in FocalInside2PtConicalEffect()857 : INHERITED(args, args.fShader->colorsAreOpaque()), fInfo(info) { in CircleInside2PtConicalEffect()