1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkRadialGradient.h"
9 #include "SkNx.h"
10
11 namespace {
12
13 // GCC doesn't like using static functions as template arguments. So force these to be non-static.
mirror_tileproc_nonstatic(SkFixed x)14 inline SkFixed mirror_tileproc_nonstatic(SkFixed x) {
15 return mirror_tileproc(x);
16 }
17
repeat_tileproc_nonstatic(SkFixed x)18 inline SkFixed repeat_tileproc_nonstatic(SkFixed x) {
19 return repeat_tileproc(x);
20 }
21
rad_to_unit_matrix(const SkPoint & center,SkScalar radius)22 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
23 SkScalar inv = SkScalarInvert(radius);
24
25 SkMatrix matrix;
26 matrix.setTranslate(-center.fX, -center.fY);
27 matrix.postScale(inv, inv);
28 return matrix;
29 }
30
31
32 } // namespace
33
34 /////////////////////////////////////////////////////////////////////
35
SkRadialGradient(const SkPoint & center,SkScalar radius,const Descriptor & desc)36 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
37 : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
38 , fCenter(center)
39 , fRadius(radius) {
40 }
41
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const42 SkShader::Context* SkRadialGradient::onMakeContext(
43 const ContextRec& rec, SkArenaAlloc* alloc) const
44 {
45 return CheckedMakeContext<RadialGradientContext>(alloc, *this, rec);
46 }
47
RadialGradientContext(const SkRadialGradient & shader,const ContextRec & rec)48 SkRadialGradient::RadialGradientContext::RadialGradientContext(
49 const SkRadialGradient& shader, const ContextRec& rec)
50 : INHERITED(shader, rec) {}
51
asAGradient(GradientInfo * info) const52 SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const {
53 if (info) {
54 commonAsAGradient(info);
55 info->fPoint[0] = fCenter;
56 info->fRadius[0] = fRadius;
57 }
58 return kRadial_GradientType;
59 }
60
CreateProc(SkReadBuffer & buffer)61 sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
62 DescriptorScope desc;
63 if (!desc.unflatten(buffer)) {
64 return nullptr;
65 }
66 const SkPoint center = buffer.readPoint();
67 const SkScalar radius = buffer.readScalar();
68 return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
69 desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags,
70 desc.fLocalMatrix);
71 }
72
flatten(SkWriteBuffer & buffer) const73 void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
74 this->INHERITED::flatten(buffer);
75 buffer.writePoint(fCenter);
76 buffer.writeScalar(fRadius);
77 }
78
79 namespace {
80
radial_completely_pinned(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy)81 inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) {
82 // fast, overly-conservative test: checks unit square instead of unit circle
83 bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0);
84 bool yClamped = (fy >= 1 && dy >= 0) || (fy <= -1 && dy <= 0);
85 return xClamped || yClamped;
86 }
87
88 typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx,
89 SkScalar sfy, SkScalar sdy,
90 SkPMColor* dstC, const SkPMColor* cache,
91 int count, int toggle);
92
fast_sqrt(const Sk4f & R)93 static inline Sk4f fast_sqrt(const Sk4f& R) {
94 return R * R.rsqrt();
95 }
96
sum_squares(const Sk4f & a,const Sk4f & b)97 static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) {
98 return a * a + b * b;
99 }
100
shadeSpan_radial_clamp2(SkScalar sfx,SkScalar sdx,SkScalar sfy,SkScalar sdy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)101 void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy,
102 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
103 int count, int toggle) {
104 if (radial_completely_pinned(sfx, sdx, sfy, sdy)) {
105 unsigned fi = SkGradientShaderBase::kCache32Count - 1;
106 sk_memset32_dither(dstC,
107 cache[toggle + fi],
108 cache[next_dither_toggle(toggle) + fi],
109 count);
110 } else {
111 const Sk4f min(SK_ScalarNearlyZero);
112 const Sk4f max(255);
113 const float scale = 255;
114 sfx *= scale;
115 sfy *= scale;
116 sdx *= scale;
117 sdy *= scale;
118 const Sk4f fx4(sfx, sfx + sdx, sfx + 2*sdx, sfx + 3*sdx);
119 const Sk4f fy4(sfy, sfy + sdy, sfy + 2*sdy, sfy + 3*sdy);
120 const Sk4f dx4(sdx * 4);
121 const Sk4f dy4(sdy * 4);
122
123 Sk4f tmpxy = fx4 * dx4 + fy4 * dy4;
124 Sk4f tmpdxdy = sum_squares(dx4, dy4);
125 Sk4f R = Sk4f::Max(sum_squares(fx4, fy4), min);
126 Sk4f dR = tmpxy + tmpxy + tmpdxdy;
127 const Sk4f ddR = tmpdxdy + tmpdxdy;
128
129 for (int i = 0; i < (count >> 2); ++i) {
130 Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
131 R = Sk4f::Max(R + dR, min);
132 dR = dR + ddR;
133
134 uint8_t fi[4];
135 SkNx_cast<uint8_t>(dist).store(fi);
136
137 for (int i = 0; i < 4; i++) {
138 *dstC++ = cache[toggle + fi[i]];
139 toggle = next_dither_toggle(toggle);
140 }
141 }
142 count &= 3;
143 if (count) {
144 Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
145
146 uint8_t fi[4];
147 SkNx_cast<uint8_t>(dist).store(fi);
148 for (int i = 0; i < count; i++) {
149 *dstC++ = cache[toggle + fi[i]];
150 toggle = next_dither_toggle(toggle);
151 }
152 }
153 }
154 }
155
156 // Unrolling this loop doesn't seem to help (when float); we're stalling to
157 // get the results of the sqrt (?), and don't have enough extra registers to
158 // have many in flight.
159 template <SkFixed (*TileProc)(SkFixed)>
shadeSpan_radial(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)160 void shadeSpan_radial(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
161 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
162 int count, int toggle) {
163 do {
164 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy));
165 const unsigned fi = TileProc(dist);
166 SkASSERT(fi <= 0xFFFF);
167 *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache32Shift)];
168 toggle = next_dither_toggle(toggle);
169 fx += dx;
170 fy += dy;
171 } while (--count != 0);
172 }
173
shadeSpan_radial_mirror(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)174 void shadeSpan_radial_mirror(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
175 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
176 int count, int toggle) {
177 shadeSpan_radial<mirror_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
178 }
179
shadeSpan_radial_repeat(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)180 void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
181 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
182 int count, int toggle) {
183 shadeSpan_radial<repeat_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
184 }
185
186 } // namespace
187
shadeSpan(int x,int y,SkPMColor * SK_RESTRICT dstC,int count)188 void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
189 SkPMColor* SK_RESTRICT dstC, int count) {
190 SkASSERT(count > 0);
191
192 const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
193
194 SkPoint srcPt;
195 SkMatrix::MapXYProc dstProc = fDstToIndexProc;
196 TileProc proc = radialGradient.fTileProc;
197 const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
198 int toggle = init_dither_toggle(x, y);
199
200 if (fDstToIndexClass != kPerspective_MatrixClass) {
201 dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
202 SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
203 SkScalar sdx = fDstToIndex.getScaleX();
204 SkScalar sdy = fDstToIndex.getSkewY();
205
206 if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
207 const auto step = fDstToIndex.fixedStepInX(SkIntToScalar(y));
208 sdx = step.fX;
209 sdy = step.fY;
210 } else {
211 SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
212 }
213
214 RadialShadeProc shadeProc = shadeSpan_radial_repeat;
215 if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
216 shadeProc = shadeSpan_radial_clamp2;
217 } else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
218 shadeProc = shadeSpan_radial_mirror;
219 } else {
220 SkASSERT(SkShader::kRepeat_TileMode == radialGradient.fTileMode);
221 }
222 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle);
223 } else { // perspective case
224 SkScalar dstX = SkIntToScalar(x);
225 SkScalar dstY = SkIntToScalar(y);
226 do {
227 dstProc(fDstToIndex, dstX, dstY, &srcPt);
228 unsigned fi = proc(SkScalarToFixed(srcPt.length()));
229 SkASSERT(fi <= 0xFFFF);
230 *dstC++ = cache[fi >> SkGradientShaderBase::kCache32Shift];
231 dstX += SK_Scalar1;
232 } while (--count != 0);
233 }
234 }
235
236 /////////////////////////////////////////////////////////////////////
237
238 #if SK_SUPPORT_GPU
239
240 #include "SkGr.h"
241 #include "GrShaderCaps.h"
242 #include "glsl/GrGLSLFragmentShaderBuilder.h"
243
244 class GrRadialGradient : public GrGradientEffect {
245 public:
246 class GLSLRadialProcessor;
247
Make(const CreateArgs & args)248 static sk_sp<GrFragmentProcessor> Make(const CreateArgs& args) {
249 return sk_sp<GrFragmentProcessor>(new GrRadialGradient(args));
250 }
251
~GrRadialGradient()252 ~GrRadialGradient() override {}
253
name() const254 const char* name() const override { return "Radial Gradient"; }
255
256 private:
GrRadialGradient(const CreateArgs & args)257 GrRadialGradient(const CreateArgs& args) : INHERITED(args, args.fShader->colorsAreOpaque()) {
258 this->initClassID<GrRadialGradient>();
259 }
260
261 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
262
263 virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
264 GrProcessorKeyBuilder* b) const override;
265
266 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
267
268 typedef GrGradientEffect INHERITED;
269 };
270
271 /////////////////////////////////////////////////////////////////////
272
273 class GrRadialGradient::GLSLRadialProcessor : public GrGradientEffect::GLSLProcessor {
274 public:
GLSLRadialProcessor(const GrProcessor &)275 GLSLRadialProcessor(const GrProcessor&) {}
~GLSLRadialProcessor()276 ~GLSLRadialProcessor() override {}
277
278 virtual void emitCode(EmitArgs&) override;
279
GenKey(const GrProcessor & processor,const GrShaderCaps &,GrProcessorKeyBuilder * b)280 static void GenKey(const GrProcessor& processor, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
281 b->add32(GenBaseGradientKey(processor));
282 }
283
284 private:
285 typedef GrGradientEffect::GLSLProcessor INHERITED;
286
287 };
288
289 /////////////////////////////////////////////////////////////////////
290
onCreateGLSLInstance() const291 GrGLSLFragmentProcessor* GrRadialGradient::onCreateGLSLInstance() const {
292 return new GrRadialGradient::GLSLRadialProcessor(*this);
293 }
294
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const295 void GrRadialGradient::onGetGLSLProcessorKey(const GrShaderCaps& caps,
296 GrProcessorKeyBuilder* b) const {
297 GrRadialGradient::GLSLRadialProcessor::GenKey(*this, caps, b);
298 }
299
300 /////////////////////////////////////////////////////////////////////
301
302 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradient);
303
304 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)305 sk_sp<GrFragmentProcessor> GrRadialGradient::TestCreate(GrProcessorTestData* d) {
306 sk_sp<SkShader> shader;
307 do {
308 RandomGradientParams params(d->fRandom);
309 SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()};
310 SkScalar radius = d->fRandom->nextUScalar1();
311 shader = params.fUseColors4f
312 ? SkGradientShader::MakeRadial(center, radius, params.fColors4f,
313 params.fColorSpace, params.fStops,
314 params.fColorCount, params.fTileMode)
315 : SkGradientShader::MakeRadial(center, radius, params.fColors,
316 params.fStops, params.fColorCount,
317 params.fTileMode);
318 } while (!shader);
319 GrTest::TestAsFPArgs asFPArgs(d);
320 sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(asFPArgs.args());
321 GrAlwaysAssert(fp);
322 return fp;
323 }
324 #endif
325
326 /////////////////////////////////////////////////////////////////////
327
emitCode(EmitArgs & args)328 void GrRadialGradient::GLSLRadialProcessor::emitCode(EmitArgs& args) {
329 const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>();
330 this->emitUniforms(args.fUniformHandler, ge);
331 SkString t("length(");
332 t.append(args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]));
333 t.append(")");
334 this->emitColor(args.fFragBuilder,
335 args.fUniformHandler,
336 args.fShaderCaps,
337 ge, t.c_str(),
338 args.fOutputColor,
339 args.fInputColor,
340 args.fTexSamplers);
341 }
342
343 /////////////////////////////////////////////////////////////////////
344
asFragmentProcessor(const AsFPArgs & args) const345 sk_sp<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(const AsFPArgs& args) const {
346 SkASSERT(args.fContext);
347
348 SkMatrix matrix;
349 if (!this->getLocalMatrix().invert(&matrix)) {
350 return nullptr;
351 }
352 if (args.fLocalMatrix) {
353 SkMatrix inv;
354 if (!args.fLocalMatrix->invert(&inv)) {
355 return nullptr;
356 }
357 matrix.postConcat(inv);
358 }
359 matrix.postConcat(fPtsToUnit);
360 sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fColorSpace.get(),
361 args.fDstColorSpace);
362 sk_sp<GrFragmentProcessor> inner(GrRadialGradient::Make(
363 GrGradientEffect::CreateArgs(args.fContext, this, &matrix, fTileMode,
364 std::move(colorSpaceXform), SkToBool(args.fDstColorSpace))));
365 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
366 }
367
368 #endif
369
370 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const371 void SkRadialGradient::toString(SkString* str) const {
372 str->append("SkRadialGradient: (");
373
374 str->append("center: (");
375 str->appendScalar(fCenter.fX);
376 str->append(", ");
377 str->appendScalar(fCenter.fY);
378 str->append(") radius: ");
379 str->appendScalar(fRadius);
380 str->append(" ");
381
382 this->INHERITED::toString(str);
383
384 str->append(")");
385 }
386 #endif
387