1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkRadialGradient.h"
9 #include "SkNx.h"
10 
11 namespace {
12 
13 // GCC doesn't like using static functions as template arguments.  So force these to be non-static.
mirror_tileproc_nonstatic(SkFixed x)14 inline SkFixed mirror_tileproc_nonstatic(SkFixed x) {
15     return mirror_tileproc(x);
16 }
17 
repeat_tileproc_nonstatic(SkFixed x)18 inline SkFixed repeat_tileproc_nonstatic(SkFixed x) {
19     return repeat_tileproc(x);
20 }
21 
rad_to_unit_matrix(const SkPoint & center,SkScalar radius)22 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
23     SkScalar    inv = SkScalarInvert(radius);
24 
25     SkMatrix matrix;
26     matrix.setTranslate(-center.fX, -center.fY);
27     matrix.postScale(inv, inv);
28     return matrix;
29 }
30 
31 
32 }  // namespace
33 
34 /////////////////////////////////////////////////////////////////////
35 
SkRadialGradient(const SkPoint & center,SkScalar radius,const Descriptor & desc)36 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
37     : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
38     , fCenter(center)
39     , fRadius(radius) {
40 }
41 
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const42 SkShader::Context* SkRadialGradient::onMakeContext(
43     const ContextRec& rec, SkArenaAlloc* alloc) const
44 {
45     return CheckedMakeContext<RadialGradientContext>(alloc, *this, rec);
46 }
47 
RadialGradientContext(const SkRadialGradient & shader,const ContextRec & rec)48 SkRadialGradient::RadialGradientContext::RadialGradientContext(
49         const SkRadialGradient& shader, const ContextRec& rec)
50     : INHERITED(shader, rec) {}
51 
asAGradient(GradientInfo * info) const52 SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const {
53     if (info) {
54         commonAsAGradient(info);
55         info->fPoint[0] = fCenter;
56         info->fRadius[0] = fRadius;
57     }
58     return kRadial_GradientType;
59 }
60 
CreateProc(SkReadBuffer & buffer)61 sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
62     DescriptorScope desc;
63     if (!desc.unflatten(buffer)) {
64         return nullptr;
65     }
66     const SkPoint center = buffer.readPoint();
67     const SkScalar radius = buffer.readScalar();
68     return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
69                                         desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags,
70                                         desc.fLocalMatrix);
71 }
72 
flatten(SkWriteBuffer & buffer) const73 void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
74     this->INHERITED::flatten(buffer);
75     buffer.writePoint(fCenter);
76     buffer.writeScalar(fRadius);
77 }
78 
79 namespace {
80 
radial_completely_pinned(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy)81 inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) {
82     // fast, overly-conservative test: checks unit square instead of unit circle
83     bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0);
84     bool yClamped = (fy >= 1 && dy >= 0) || (fy <= -1 && dy <= 0);
85     return xClamped || yClamped;
86 }
87 
88 typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx,
89         SkScalar sfy, SkScalar sdy,
90         SkPMColor* dstC, const SkPMColor* cache,
91         int count, int toggle);
92 
fast_sqrt(const Sk4f & R)93 static inline Sk4f fast_sqrt(const Sk4f& R) {
94     return R * R.rsqrt();
95 }
96 
sum_squares(const Sk4f & a,const Sk4f & b)97 static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) {
98     return a * a + b * b;
99 }
100 
shadeSpan_radial_clamp2(SkScalar sfx,SkScalar sdx,SkScalar sfy,SkScalar sdy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)101 void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy,
102                              SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
103                              int count, int toggle) {
104     if (radial_completely_pinned(sfx, sdx, sfy, sdy)) {
105         unsigned fi = SkGradientShaderBase::kCache32Count - 1;
106         sk_memset32_dither(dstC,
107                            cache[toggle + fi],
108                            cache[next_dither_toggle(toggle) + fi],
109                            count);
110     } else {
111         const Sk4f min(SK_ScalarNearlyZero);
112         const Sk4f max(255);
113         const float scale = 255;
114         sfx *= scale;
115         sfy *= scale;
116         sdx *= scale;
117         sdy *= scale;
118         const Sk4f fx4(sfx, sfx + sdx, sfx + 2*sdx, sfx + 3*sdx);
119         const Sk4f fy4(sfy, sfy + sdy, sfy + 2*sdy, sfy + 3*sdy);
120         const Sk4f dx4(sdx * 4);
121         const Sk4f dy4(sdy * 4);
122 
123         Sk4f tmpxy = fx4 * dx4 + fy4 * dy4;
124         Sk4f tmpdxdy = sum_squares(dx4, dy4);
125         Sk4f R = Sk4f::Max(sum_squares(fx4, fy4), min);
126         Sk4f dR = tmpxy + tmpxy + tmpdxdy;
127         const Sk4f ddR = tmpdxdy + tmpdxdy;
128 
129         for (int i = 0; i < (count >> 2); ++i) {
130             Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
131             R = Sk4f::Max(R + dR, min);
132             dR = dR + ddR;
133 
134             uint8_t fi[4];
135             SkNx_cast<uint8_t>(dist).store(fi);
136 
137             for (int i = 0; i < 4; i++) {
138                 *dstC++ = cache[toggle + fi[i]];
139                 toggle = next_dither_toggle(toggle);
140             }
141         }
142         count &= 3;
143         if (count) {
144             Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
145 
146             uint8_t fi[4];
147             SkNx_cast<uint8_t>(dist).store(fi);
148             for (int i = 0; i < count; i++) {
149                 *dstC++ = cache[toggle + fi[i]];
150                 toggle = next_dither_toggle(toggle);
151             }
152         }
153     }
154 }
155 
156 // Unrolling this loop doesn't seem to help (when float); we're stalling to
157 // get the results of the sqrt (?), and don't have enough extra registers to
158 // have many in flight.
159 template <SkFixed (*TileProc)(SkFixed)>
shadeSpan_radial(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)160 void shadeSpan_radial(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
161                       SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
162                       int count, int toggle) {
163     do {
164         const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy));
165         const unsigned fi = TileProc(dist);
166         SkASSERT(fi <= 0xFFFF);
167         *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache32Shift)];
168         toggle = next_dither_toggle(toggle);
169         fx += dx;
170         fy += dy;
171     } while (--count != 0);
172 }
173 
shadeSpan_radial_mirror(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)174 void shadeSpan_radial_mirror(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
175                              SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
176                              int count, int toggle) {
177     shadeSpan_radial<mirror_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
178 }
179 
shadeSpan_radial_repeat(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)180 void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
181                              SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
182                              int count, int toggle) {
183     shadeSpan_radial<repeat_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
184 }
185 
186 }  // namespace
187 
shadeSpan(int x,int y,SkPMColor * SK_RESTRICT dstC,int count)188 void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
189                                                         SkPMColor* SK_RESTRICT dstC, int count) {
190     SkASSERT(count > 0);
191 
192     const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
193 
194     SkPoint             srcPt;
195     SkMatrix::MapXYProc dstProc = fDstToIndexProc;
196     TileProc            proc = radialGradient.fTileProc;
197     const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
198     int toggle = init_dither_toggle(x, y);
199 
200     if (fDstToIndexClass != kPerspective_MatrixClass) {
201         dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
202                              SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
203         SkScalar sdx = fDstToIndex.getScaleX();
204         SkScalar sdy = fDstToIndex.getSkewY();
205 
206         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
207             const auto step = fDstToIndex.fixedStepInX(SkIntToScalar(y));
208             sdx = step.fX;
209             sdy = step.fY;
210         } else {
211             SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
212         }
213 
214         RadialShadeProc shadeProc = shadeSpan_radial_repeat;
215         if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
216             shadeProc = shadeSpan_radial_clamp2;
217         } else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
218             shadeProc = shadeSpan_radial_mirror;
219         } else {
220             SkASSERT(SkShader::kRepeat_TileMode == radialGradient.fTileMode);
221         }
222         (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle);
223     } else {    // perspective case
224         SkScalar dstX = SkIntToScalar(x);
225         SkScalar dstY = SkIntToScalar(y);
226         do {
227             dstProc(fDstToIndex, dstX, dstY, &srcPt);
228             unsigned fi = proc(SkScalarToFixed(srcPt.length()));
229             SkASSERT(fi <= 0xFFFF);
230             *dstC++ = cache[fi >> SkGradientShaderBase::kCache32Shift];
231             dstX += SK_Scalar1;
232         } while (--count != 0);
233     }
234 }
235 
236 /////////////////////////////////////////////////////////////////////
237 
238 #if SK_SUPPORT_GPU
239 
240 #include "SkGr.h"
241 #include "GrShaderCaps.h"
242 #include "glsl/GrGLSLFragmentShaderBuilder.h"
243 
244 class GrRadialGradient : public GrGradientEffect {
245 public:
246     class GLSLRadialProcessor;
247 
Make(const CreateArgs & args)248     static sk_sp<GrFragmentProcessor> Make(const CreateArgs& args) {
249         return sk_sp<GrFragmentProcessor>(new GrRadialGradient(args));
250     }
251 
~GrRadialGradient()252     ~GrRadialGradient() override {}
253 
name() const254     const char* name() const override { return "Radial Gradient"; }
255 
256 private:
GrRadialGradient(const CreateArgs & args)257     GrRadialGradient(const CreateArgs& args) : INHERITED(args, args.fShader->colorsAreOpaque()) {
258         this->initClassID<GrRadialGradient>();
259     }
260 
261     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
262 
263     virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
264                                        GrProcessorKeyBuilder* b) const override;
265 
266     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
267 
268     typedef GrGradientEffect INHERITED;
269 };
270 
271 /////////////////////////////////////////////////////////////////////
272 
273 class GrRadialGradient::GLSLRadialProcessor : public GrGradientEffect::GLSLProcessor {
274 public:
GLSLRadialProcessor(const GrProcessor &)275     GLSLRadialProcessor(const GrProcessor&) {}
~GLSLRadialProcessor()276     ~GLSLRadialProcessor() override {}
277 
278     virtual void emitCode(EmitArgs&) override;
279 
GenKey(const GrProcessor & processor,const GrShaderCaps &,GrProcessorKeyBuilder * b)280     static void GenKey(const GrProcessor& processor, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
281         b->add32(GenBaseGradientKey(processor));
282     }
283 
284 private:
285     typedef GrGradientEffect::GLSLProcessor INHERITED;
286 
287 };
288 
289 /////////////////////////////////////////////////////////////////////
290 
onCreateGLSLInstance() const291 GrGLSLFragmentProcessor* GrRadialGradient::onCreateGLSLInstance() const {
292     return new GrRadialGradient::GLSLRadialProcessor(*this);
293 }
294 
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const295 void GrRadialGradient::onGetGLSLProcessorKey(const GrShaderCaps& caps,
296                                              GrProcessorKeyBuilder* b) const {
297     GrRadialGradient::GLSLRadialProcessor::GenKey(*this, caps, b);
298 }
299 
300 /////////////////////////////////////////////////////////////////////
301 
302 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradient);
303 
304 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)305 sk_sp<GrFragmentProcessor> GrRadialGradient::TestCreate(GrProcessorTestData* d) {
306     sk_sp<SkShader> shader;
307     do {
308         RandomGradientParams params(d->fRandom);
309         SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()};
310         SkScalar radius = d->fRandom->nextUScalar1();
311         shader = params.fUseColors4f
312                          ? SkGradientShader::MakeRadial(center, radius, params.fColors4f,
313                                                         params.fColorSpace, params.fStops,
314                                                         params.fColorCount, params.fTileMode)
315                          : SkGradientShader::MakeRadial(center, radius, params.fColors,
316                                                         params.fStops, params.fColorCount,
317                                                         params.fTileMode);
318     } while (!shader);
319     GrTest::TestAsFPArgs asFPArgs(d);
320     sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(asFPArgs.args());
321     GrAlwaysAssert(fp);
322     return fp;
323 }
324 #endif
325 
326 /////////////////////////////////////////////////////////////////////
327 
emitCode(EmitArgs & args)328 void GrRadialGradient::GLSLRadialProcessor::emitCode(EmitArgs& args) {
329     const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>();
330     this->emitUniforms(args.fUniformHandler, ge);
331     SkString t("length(");
332     t.append(args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]));
333     t.append(")");
334     this->emitColor(args.fFragBuilder,
335                     args.fUniformHandler,
336                     args.fShaderCaps,
337                     ge, t.c_str(),
338                     args.fOutputColor,
339                     args.fInputColor,
340                     args.fTexSamplers);
341 }
342 
343 /////////////////////////////////////////////////////////////////////
344 
asFragmentProcessor(const AsFPArgs & args) const345 sk_sp<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(const AsFPArgs& args) const {
346     SkASSERT(args.fContext);
347 
348     SkMatrix matrix;
349     if (!this->getLocalMatrix().invert(&matrix)) {
350         return nullptr;
351     }
352     if (args.fLocalMatrix) {
353         SkMatrix inv;
354         if (!args.fLocalMatrix->invert(&inv)) {
355             return nullptr;
356         }
357         matrix.postConcat(inv);
358     }
359     matrix.postConcat(fPtsToUnit);
360     sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fColorSpace.get(),
361                                                                        args.fDstColorSpace);
362     sk_sp<GrFragmentProcessor> inner(GrRadialGradient::Make(
363         GrGradientEffect::CreateArgs(args.fContext, this, &matrix, fTileMode,
364                                      std::move(colorSpaceXform), SkToBool(args.fDstColorSpace))));
365     return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
366 }
367 
368 #endif
369 
370 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const371 void SkRadialGradient::toString(SkString* str) const {
372     str->append("SkRadialGradient: (");
373 
374     str->append("center: (");
375     str->appendScalar(fCenter.fX);
376     str->append(", ");
377     str->appendScalar(fCenter.fY);
378     str->append(") radius: ");
379     str->appendScalar(fRadius);
380     str->append(" ");
381 
382     this->INHERITED::toString(str);
383 
384     str->append(")");
385 }
386 #endif
387