Searched refs:dvdxy (Results 1 – 1 of 1) sorted by relevance
1410 Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLod() local1412 duvdxy = Float4(dudxy.xz, dvdxy.xz); in computeLod()1468 Float4 dvdxy = v.ywyw - v; in computeLodCube() local1473 dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()1477 dvdxy *= dvdxy; in computeLodCube()1480 dudxy += dvdxy; in computeLodCube()1488 Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLodCube() local1490 Float4 duvdxy = Float4(dudxy.xz, dvdxy.xz); in computeLodCube()1530 Float4 dvdxy; in computeLod3D() local1536 dvdxy = vvvv.ywyw - vvvv; in computeLod3D()[all …]