Searched refs:fBuiltinUniformHandles (Results 1 – 4 of 4) sorted by relevance
39 : fBuiltinUniformHandles(builtinUniforms) in GrGLProgram()116 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()118 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()134 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
135 BuiltinUniformHandles fBuiltinUniformHandles; variable
48 , fBuiltinUniformHandles(builtinUniformHandles) in GrVkPipelineState()359 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()361 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()369 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()377 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
222 BuiltinUniformHandles fBuiltinUniformHandles; variable