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Searched refs:fBuiltinUniformHandles (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp39 : fBuiltinUniformHandles(builtinUniforms) in GrGLProgram()
116 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
118 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()
134 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrGLProgram.h135 BuiltinUniformHandles fBuiltinUniformHandles; variable
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp48 , fBuiltinUniformHandles(builtinUniformHandles) in GrVkPipelineState()
359 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && in setRenderTargetState()
361 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, in setRenderTargetState()
369 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); in setRenderTargetState()
377 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
DGrVkPipelineState.h222 BuiltinUniformHandles fBuiltinUniformHandles; variable