/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 46 , fUniformHandler(this) { in GrVkPipelineStateBuilder() 106 resourceProvider.getSamplerDescriptorSetHandle(fUniformHandler, &samplerDSHandle); in finalize() 181 fUniformHandler.fUniforms, in finalize() 182 fUniformHandler.fCurrentVertexUBOOffset, in finalize() 183 fUniformHandler.fCurrentFragmentUBOOffset, in finalize() 184 (uint32_t)fUniformHandler.numSamplers(), in finalize()
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D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() 74 GrVkUniformHandler fUniformHandler; variable
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 65 , fUniformHandler(this) { in GrGLProgramBuilder() 174 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); in bindProgramResourceLocations() 224 fUniformHandler.getUniformLocations(programID, fGpu->glCaps()); in resolveProgramResourceLocations() 258 fUniformHandler.fUniforms, in createProgram() 259 fUniformHandler.fSamplers, in createProgram() 260 fUniformHandler.fImageStorages, in createProgram()
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D | GrGLProgramBuilder.h | 66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() 73 GrGLUniformHandler fUniformHandler; variable
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.h | 40 , fUniformHandler(uniformHandler) in EmitArgs() 52 GrGLSLUniformHandler* fUniformHandler; member
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D | GrGLSLPrimitiveProcessor.h | 87 , fUniformHandler(uniformHandler) in EmitArgs() 102 GrGLSLUniformHandler* fUniformHandler; member
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D | GrGLSLFragmentProcessor.h | 124 , fUniformHandler(uniformHandler) in EmitArgs() 135 GrGLSLUniformHandler* fUniformHandler; member
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D | GrGLSLFragmentProcessor.cpp | 54 args.fUniformHandler, in internalEmitChild()
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D | GrGLSLXferProcessor.cpp | 23 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
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/external/skia/src/gpu/effects/ |
D | GrYUVEffect.cpp | 109 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 253 fRGBToYUVUni = args.fUniformHandler->addUniformArray( in emitCode() 265 fRGBToYUVUni = args.fUniformHandler->addUniformArray( in emitCode() 278 fRGBToYUVUni = args.fUniformHandler->addUniform( in emitCode()
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D | GrBicubicEffect.cpp | 45 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() 98 args.fUniformHandler, in emitCode()
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D | GrTextureDomain.cpp | 295 fColorSpaceHelper.emitCode(args.fUniformHandler, tde.colorSpaceXform()); in onCreateGLSLInstance() 297 args.fUniformHandler, in onCreateGLSLInstance() 392 fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in onCreateGLSLInstance() 400 args.fUniformHandler, in onCreateGLSLInstance()
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D | GrOvalEffect.cpp | 116 fCircleUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 285 fEllipseUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 295 fScaleUniform = args.fUniformHandler->addUniform( in emitCode()
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D | GrShadowGeoProc.cpp | 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
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D | GrConvexPolyEffect.cpp | 102 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
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D | GrConstColorProcessor.cpp | 21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrSimpleTextureEffect.cpp | 47 fColorSpaceHelper.emitCode(args.fUniformHandler, textureEffect.colorSpaceXform()); in emitCode()
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D | GrBezierEffect.cpp | 75 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() 336 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() 531 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 39 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() 318 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() 559 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
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/external/skia/src/effects/gradients/ |
D | SkSweepGradient.cpp | 208 this->emitUniforms(args.fUniformHandler, ge); in emitCode() 225 args.fUniformHandler, in emitCode()
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D | SkRadialGradient.cpp | 330 this->emitUniforms(args.fUniformHandler, ge); in emitCode() 335 args.fUniformHandler, in emitCode()
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D | SkTwoPointConicalGradient_gpu.cpp | 224 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() 507 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() 709 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() 960 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() 1199 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
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/external/skia/src/effects/ |
D | SkDisplacementMapEffect.cpp | 566 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 568 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); in emitCode() 575 fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform()); in emitCode() 629 args.fUniformHandler, in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 87 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
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/external/skia/src/gpu/ |
D | GrPathProcessor.cpp | 39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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