Searched refs:getGraphicsResetStatus (Results 1 – 10 of 10) sorted by relevance
39 …gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusE…110 …gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusE…118 …gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusK…
23 …gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus"…
141 gl->getGraphicsResetStatus = &glGetGraphicsResetStatus;
222 glGetGraphicsResetStatusFunc getGraphicsResetStatus; variable
141 gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetSt…
219 gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsRes…
1740 return gl->getGraphicsResetStatus();
580 glw::GLint getGraphicsResetStatus (void);643 glw::GLint ContextReset::getGraphicsResetStatus (void) in getGraphicsResetStatus() function in deqp::egl::__anon80c5ce610111::ContextReset646 resetStatus = m_gl.getGraphicsResetStatus(); in getGraphicsResetStatus()711 m_gl.getGraphicsResetStatus(); in ~InfiniteLoop()936 m_gl.getGraphicsResetStatus(); in ~FixedFunctionOOB()1073 m_gl.getGraphicsResetStatus(); in ~ShadersOOB()1497 GLU_CHECK_GLW_CALL(gl, getGraphicsResetStatus()); in iterate()1557 GLU_CHECK_GLW_CALL(gl, getGraphicsResetStatus()); in iterate()1646 const glw::GLenum status = gl.getGraphicsResetStatus(); in execute()1728 const glw::GLint status = contextReset->getGraphicsResetStatus(); in passAndLog()[all …]
222 gl->getGraphicsResetStatus = glGetGraphicsResetStatus;
1594 glw::GLenum returnValue = m_gl.getGraphicsResetStatus();