/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext() 390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext() 391 m_emptyTex1D.getSampler().minFilter = tcu::Sampler::NEAREST; in ReferenceContext() 392 m_emptyTex1D.getSampler().magFilter = tcu::Sampler::NEAREST; in ReferenceContext() 397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext() 398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext() 399 m_emptyTex2D.getSampler().minFilter = tcu::Sampler::NEAREST; in ReferenceContext() 400 m_emptyTex2D.getSampler().magFilter = tcu::Sampler::NEAREST; in ReferenceContext() 405 m_emptyTexCube.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext() 406 m_emptyTexCube.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext() [all …]
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D | sglrReferenceContext.hpp | 101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in sglr::rc::Texture 102 tcu::Sampler& getSampler (void) { return m_sampler; } in getSampler() function in sglr::rc::Texture
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/external/skia/src/codec/ |
D | SkIcoCodec.cpp | 388 SkSampler* SkIcoCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkIcoCodec 391 return fCurrScanlineCodec->getSampler(createIfNecessary); in getSampler() 395 return fCurrIncrementalCodec->getSampler(createIfNecessary); in getSampler()
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D | SkBmpMaskCodec.h | 50 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
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D | SkWbmpCodec.h | 37 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
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D | SkIcoCodec.h | 65 SkSampler* getSampler(bool createIfNecessary) override;
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D | SkBmpStandardCodec.h | 64 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
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D | SkGifCodec.h | 89 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
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D | SkBmpRLECodec.h | 95 SkSampler* getSampler(bool createIfNecessary) override;
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D | SkJpegCodec.h | 122 SkSampler* getSampler(bool createIfNecessary) override;
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D | SkPngCodec.h | 56 SkSampler* getSampler(bool createIfNecessary) override;
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D | SkSampledCodec.cpp | 235 SkSampler* sampler = this->codec()->getSampler(true); in sampledDecode() 272 SkSampler* sampler = this->codec()->getSampler(true); in sampledDecode()
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D | SkCodec.cpp | 454 SkSampler* sampler = this->getSampler(false); in fillIncompleteImage()
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D | SkBmpRLECodec.cpp | 561 SkSampler* SkBmpRLECodec::getSampler(bool /*createIfNecessary*/) { in getSampler() function in SkBmpRLECodec
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D | SkJpegCodec.cpp | 672 SkSampler* SkJpegCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkJpegCodec
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D | SkPngCodec.cpp | 1085 SkSampler* SkPngCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkPngCodec
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.cpp | 264 Sampler *ResourceManager::getSampler(unsigned int handle) in getSampler() function in es2::ResourceManager 336 if(sampler != 0 && !getSampler(sampler)) in checkSamplerAllocation()
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D | ResourceManager.h | 79 Sampler *getSampler(GLuint handle);
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D | Context.cpp | 1285 Sampler* samplerObject = getSampler(sampler); in bindSampler() 1491 Sampler *Context::getSampler(GLuint sampler) const in getSampler() function in es2::Context 1493 return mResourceManager->getSampler(sampler); in getSampler() 1654 Sampler *samplerObject = getSampler(sampler); in samplerParameteri() 1676 Sampler *samplerObject = getSampler(sampler); in samplerParameterf() 1698 Sampler *samplerObject = getSampler(sampler); in getSamplerParameteri() 1720 Sampler *samplerObject = getSampler(sampler); in getSamplerParameterf()
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D | Context.h | 627 Sampler *getSampler(GLuint sampler) const;
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in deqp::gls::TextureBinding
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D | glsShaderRenderCase.cpp | 279 textures[ndx].sampler = binding.getSampler(); in ShaderEvalContext() 490 const tcu::Sampler& sampler = tex.getSampler(); in setupDefaultInputs()
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/external/skia/include/codec/ |
D | SkCodec.h | 885 virtual SkSampler* getSampler(bool /*createIfNecessary*/) { return nullptr; } in getSampler() function
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 128 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in vkt::sr::TextureBinding
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D | vktShaderRender.cpp | 396 textures[ndx].sampler = binding.getSampler(); in ShaderEvalContext() 1896 const tcu::Sampler& refSampler = textureBinding.getSampler(); in useSampler()
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