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Searched refs:getSampler (Results 1 – 25 of 25) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp389 m_emptyTex1D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
390 m_emptyTex1D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
391 m_emptyTex1D.getSampler().minFilter = tcu::Sampler::NEAREST; in ReferenceContext()
392 m_emptyTex1D.getSampler().magFilter = tcu::Sampler::NEAREST; in ReferenceContext()
397 m_emptyTex2D.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
398 m_emptyTex2D.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
399 m_emptyTex2D.getSampler().minFilter = tcu::Sampler::NEAREST; in ReferenceContext()
400 m_emptyTex2D.getSampler().magFilter = tcu::Sampler::NEAREST; in ReferenceContext()
405 m_emptyTexCube.getSampler().wrapS = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
406 m_emptyTexCube.getSampler().wrapT = tcu::Sampler::CLAMP_TO_EDGE; in ReferenceContext()
[all …]
DsglrReferenceContext.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in sglr::rc::Texture
102 tcu::Sampler& getSampler (void) { return m_sampler; } in getSampler() function in sglr::rc::Texture
/external/skia/src/codec/
DSkIcoCodec.cpp388 SkSampler* SkIcoCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkIcoCodec
391 return fCurrScanlineCodec->getSampler(createIfNecessary); in getSampler()
395 return fCurrIncrementalCodec->getSampler(createIfNecessary); in getSampler()
DSkBmpMaskCodec.h50 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkWbmpCodec.h37 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkIcoCodec.h65 SkSampler* getSampler(bool createIfNecessary) override;
DSkBmpStandardCodec.h64 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkGifCodec.h89 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkBmpRLECodec.h95 SkSampler* getSampler(bool createIfNecessary) override;
DSkJpegCodec.h122 SkSampler* getSampler(bool createIfNecessary) override;
DSkPngCodec.h56 SkSampler* getSampler(bool createIfNecessary) override;
DSkSampledCodec.cpp235 SkSampler* sampler = this->codec()->getSampler(true); in sampledDecode()
272 SkSampler* sampler = this->codec()->getSampler(true); in sampledDecode()
DSkCodec.cpp454 SkSampler* sampler = this->getSampler(false); in fillIncompleteImage()
DSkBmpRLECodec.cpp561 SkSampler* SkBmpRLECodec::getSampler(bool /*createIfNecessary*/) { in getSampler() function in SkBmpRLECodec
DSkJpegCodec.cpp672 SkSampler* SkJpegCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkJpegCodec
DSkPngCodec.cpp1085 SkSampler* SkPngCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkPngCodec
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp264 Sampler *ResourceManager::getSampler(unsigned int handle) in getSampler() function in es2::ResourceManager
336 if(sampler != 0 && !getSampler(sampler)) in checkSamplerAllocation()
DResourceManager.h79 Sampler *getSampler(GLuint handle);
DContext.cpp1285 Sampler* samplerObject = getSampler(sampler); in bindSampler()
1491 Sampler *Context::getSampler(GLuint sampler) const in getSampler() function in es2::Context
1493 return mResourceManager->getSampler(sampler); in getSampler()
1654 Sampler *samplerObject = getSampler(sampler); in samplerParameteri()
1676 Sampler *samplerObject = getSampler(sampler); in samplerParameterf()
1698 Sampler *samplerObject = getSampler(sampler); in getSamplerParameteri()
1720 Sampler *samplerObject = getSampler(sampler); in getSamplerParameterf()
DContext.h627 Sampler *getSampler(GLuint sampler) const;
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp279 textures[ndx].sampler = binding.getSampler(); in ShaderEvalContext()
490 const tcu::Sampler& sampler = tex.getSampler(); in setupDefaultInputs()
/external/skia/include/codec/
DSkCodec.h885 virtual SkSampler* getSampler(bool /*createIfNecessary*/) { return nullptr; } in getSampler() function
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp128 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in vkt::sr::TextureBinding
DvktShaderRender.cpp396 textures[ndx].sampler = binding.getSampler(); in ShaderEvalContext()
1896 const tcu::Sampler& refSampler = textureBinding.getSampler(); in useSampler()