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Searched refs:lineBW (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp428 SkScalar lineBW = -normB.dot(ptB); in intersect_lines() local
433 result->fX = normA.fY * lineBW - lineAW * normB.fY; in intersect_lines()
436 result->fY = lineAW * normB.fX - normA.fX * lineBW; in intersect_lines()