Searched refs:nextNoisePositionIntegerValue (Results 1 – 2 of 2) sorted by relevance
321 int nextNoisePositionIntegerValue; in noise2D() member328 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()341 noiseX.nextNoisePositionIntegerValue = in noise2D()342 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()343 noiseY.nextNoisePositionIntegerValue = in noise2D()344 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()348 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()349 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()353 fPaintingData->fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()356 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]
387 int nextNoisePositionIntegerValue; in noise2D() member394 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()407 noiseX.nextNoisePositionIntegerValue = in noise2D()408 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()409 noiseY.nextNoisePositionIntegerValue = in noise2D()410 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()414 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()415 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()419 fPaintingData->fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()422 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]