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Searched refs:nextSamplerIdx (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp73 int nextSamplerIdx = 0; in setData() local
76 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); in setData()
78 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); in setData()
82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); in setData()
97 int* nextSamplerIdx) { in setFragmentData() argument
105 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx); in setFragmentData()
146 int* nextSamplerIdx) { in bindTextures() argument
149 fGpu->bindTexture((*nextSamplerIdx)++, sampler.params(), in bindTextures()
154 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.texelConfig(), in bindTextures()
159 fGpu->bindImageStorage((*nextSamplerIdx)++, access.ioType(), in bindTextures()
DGrGLProgram.h122 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* nextSamplerIdx);
128 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);