Searched refs:nextSamplerIdx (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 73 int nextSamplerIdx = 0; in setData() local 76 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); in setData() 78 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); in setData() 82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); in setData() 97 int* nextSamplerIdx) { in setFragmentData() argument 105 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx); in setFragmentData() 146 int* nextSamplerIdx) { in bindTextures() argument 149 fGpu->bindTexture((*nextSamplerIdx)++, sampler.params(), in bindTextures() 154 fGpu->bindTexelBuffer((*nextSamplerIdx)++, access.texelConfig(), in bindTextures() 159 fGpu->bindImageStorage((*nextSamplerIdx)++, access.ioType(), in bindTextures()
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D | GrGLProgram.h | 122 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* nextSamplerIdx); 128 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);
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