Searched refs:samplerV (Results 1 – 3 of 3) sorted by relevance
293 } samplerV; member520 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; in getSamplerFillValue()524 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; in getSamplerFillValue()528 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; in getSamplerFillValue()531 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; in getSamplerFillValue()546 result.val.intV[0] = sampler.val.samplerV.unit; in getSamplerUnitValue()627 result << value.val.samplerV.unit; in apiVarValueStr()672 result.val.samplerV.unit = samplerUnit; in generateRandomVarValue()678 … case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; in generateRandomVarValue()679 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; in generateRandomVarValue()[all …]
313 } samplerV; member569 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; in getSamplerFillValue()573 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; in getSamplerFillValue()577 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; in getSamplerFillValue()580 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; in getSamplerFillValue()595 result.val.intV[0] = sampler.val.samplerV.unit; in getSamplerUnitValue()676 result << value.val.samplerV.unit; in apiVarValueStr()721 result.val.samplerV.unit = samplerUnit; in generateRandomVarValue()727 … case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; in generateRandomVarValue()728 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; in generateRandomVarValue()[all …]
247 } samplerV; member500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i]; in getSamplerFillValue()511 result.val.intV[0] = sampler.val.samplerV.unit; in getSamplerUnitValue()567 result << value.val.samplerV.unit; in apiVarValueStr()603 result.val.samplerV.unit = samplerUnit; in generateRandomVarValue()606 result.val.samplerV.fillColor[i] = rnd.getFloat(0.0f, 1.0f); in generateRandomVarValue()637 result.val.samplerV.unit = 0; in generateZeroVarValue()640 result.val.samplerV.fillColor[i] = 0.12f * (float)i; in generateZeroVarValue()675 if (a.val.samplerV.unit != b.val.samplerV.unit) in apiVarValueEquals()1202 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor[0]); in setupTexture()[all …]