Searched refs:shaderVersion (Results 1 – 8 of 8) sorted by relevance
187 TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)… in find() argument194 while((level == ESSL3_BUILTINS && shaderVersion != 300) || in find()195 (level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels in find()217 TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion) const in findBuiltIn()221 while((level == ESSL3_BUILTINS && shaderVersion != 300) || in findBuiltIn()222 (level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels in findBuiltIn()
86 int getShaderVersion() const { return shaderVersion; } in getShaderVersion()117 int shaderVersion; variable
38 int& shaderVersion) in TDirectiveHandler() argument41 mShaderVersion(shaderVersion) in TDirectiveHandler()
89 shaderVersion = 100; in Init()137 shaderVersion = parseContext.getShaderVersion(); in compile()
28 int shaderVersion() const { return mShaderVersion; } in shaderVersion() function
29 int& shaderVersion);
458 …TSymbol *find(const TString &name, int shaderVersion, bool *builtIn = nullptr, bool *sameScope = n…459 TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
226 int shaderVersion = compiler->getShaderVersion(); in compile() local229 if(shaderVersion >= 300 && clientVersion < 3) in compile()