D | SamplerCore.cpp | 73 Float4 uuuu = u; in sampleTexture() local 101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture() 113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture() 122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); in sampleTexture() 127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture() 133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); in sampleTexture() 318 Float4 uuuu = u; in sampleTexture() local 329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); in sampleTexture() 341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method); in sampleTexture() 350 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); in sampleTexture() [all …]
|