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Searched refs:uuuu0 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp789 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() local
794 sampleTexel(c0, uuuu0, vvvv0, wwww, mipmap, buffer); in sampleQuad2D()
796 sampleTexel(c2, uuuu0, vvvv1, wwww, mipmap, buffer); in sampleQuad2D()
802 UShort4 f0u = uuuu0; in sampleQuad2D()
1266 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat2D() local
1271 sampleTexel(c0, uuuu0, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D()
1273 sampleTexel(c2, uuuu0, vvvv1, wwww, w, mipmap, buffer); in sampleFloat2D()
1279 Float4 fu = Frac(Float4(As<UShort4>(uuuu0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fWidth))); in sampleFloat2D()
1336 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleFloat3D() local
1343 sampleTexel(c0, uuuu0, vvvv0, wwww0, w, mipmap, buffer); in sampleFloat3D()
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