Searched refs:vvvv0 (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 790 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() local 794 sampleTexel(c0, uuuu0, vvvv0, wwww, mipmap, buffer); in sampleQuad2D() 795 sampleTexel(c1, uuuu1, vvvv0, wwww, mipmap, buffer); in sampleQuad2D() 803 UShort4 f0v = vvvv0; in sampleQuad2D() 1267 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleFloat2D() local 1271 sampleTexel(c0, uuuu0, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D() 1272 sampleTexel(c1, uuuu1, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D() 1280 … Float4 fv = Frac(Float4(As<UShort4>(vvvv0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fHeight))); in sampleFloat2D() 1337 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleFloat3D() local 1343 sampleTexel(c0, uuuu0, vvvv0, wwww0, w, mipmap, buffer); in sampleFloat3D() [all …]
|