Searched refs:wInv (Results 1 – 3 of 3) sorted by relevance
430 SkScalar wInv = normA.fX * normB.fY - normA.fY * normB.fX; in intersect_lines() local431 wInv = SkScalarInvert(wInv); in intersect_lines()434 result->fX *= wInv; in intersect_lines()437 result->fY *= wInv; in intersect_lines()
204 SkScalar wInv = SK_Scalar1 / tex->width(); in setData() local208 SkScalarToFloat(textureDomain.domain().fLeft * wInv), in setData()210 SkScalarToFloat(textureDomain.domain().fRight * wInv), in setData()
988 GLfloat wInv = (GLfloat)1.0 / light->_Position[3]; in compute_light_positions() local989 light->_Position[0] *= wInv; in compute_light_positions()990 light->_Position[1] *= wInv; in compute_light_positions()991 light->_Position[2] *= wInv; in compute_light_positions()