/frameworks/base/libs/hwui/renderthread/ |
D | EglManager.cpp | 83 , mEglDisplay(EGL_NO_DISPLAY) in EglManager() 96 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, in initialize() 158 return mEglDisplay != EGL_NO_DISPLAY; in hasEglContext() 204 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, in createPBufferSurface() 248 if (mEglDisplay == EGL_NO_DISPLAY) return; in destroy() 258 mEglDisplay = EGL_NO_DISPLAY; in destroy()
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/frameworks/av/cmds/screenrecord/ |
D | EglWindow.cpp | 103 if (mEglDisplay == EGL_NO_DISPLAY) { in eglSetupContext() 160 if (mEglDisplay != EGL_NO_DISPLAY) { in eglRelease() 173 mEglDisplay = EGL_NO_DISPLAY; in eglRelease()
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D | EglWindow.h | 35 mEglDisplay(EGL_NO_DISPLAY), in EglWindow()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 132 if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) in init_gl_surface() 171 if (eglDisplay != EGL_NO_DISPLAY) in free_gl_surface() 173 eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, in free_gl_surface() 178 eglDisplay = EGL_NO_DISPLAY; in free_gl_surface()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 167 mEglDisplay(EGL_NO_DISPLAY), in GLConsumer() 196 mEglDisplay(EGL_NO_DISPLAY), in GLConsumer() 504 if (mEglDisplay == EGL_NO_DISPLAY) { in bindTextureImageLocked() 562 if (mEglDisplay == EGL_NO_DISPLAY) { in checkAndUpdateEglStateLocked() 570 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { in checkAndUpdateEglStateLocked() 616 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { in detachFromContext() 626 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { in detachFromContext() 635 mEglDisplay = EGL_NO_DISPLAY; in detachFromContext() 661 if (dpy == EGL_NO_DISPLAY) { in attachToContext() 1017 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { in doGLFenceWaitLocked() [all …]
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D | BufferItemConsumer.cpp | 104 err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, EGL_NO_DISPLAY, in releaseBuffer()
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 223 if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) in init_gl_surface() 282 if (eglDisplay != EGL_NO_DISPLAY) in free_gl_surface() 284 eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, in free_gl_surface() 289 eglDisplay = EGL_NO_DISPLAY; in free_gl_surface()
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
D | egltypes.h | 19 #define EGL_NO_DISPLAY ((EGLDisplay)0) macro
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/frameworks/native/libs/gui/tests/ |
D | BufferQueue_test.cpp | 417 ASSERT_EQ(OK, mConsumer->releaseBuffer(newSlot, 0, EGL_NO_DISPLAY, in TEST_F() 597 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 640 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 670 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 719 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 853 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 907 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 923 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 932 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 936 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() [all …]
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D | GLTest.h | 39 mEglDisplay(EGL_NO_DISPLAY), in GLTest()
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D | StreamSplitter_test.cpp | 112 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE)); in TEST_F() 185 item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, in TEST_F()
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D | SurfaceTextureClient_test.cpp | 39 mEglDisplay(EGL_NO_DISPLAY), in SurfaceTextureClientTest() 64 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); in SetUp() 151 ASSERT_NE(EGL_NO_DISPLAY, dpy); in TEST_F() 725 mEglDisplay(EGL_NO_DISPLAY), in MultiSurfaceTextureClientTest() 739 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); in SetUp() 788 if (mEglDisplay != EGL_NO_DISPLAY) { in TearDown()
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/frameworks/native/opengl/tools/glgen/stubs/egl/ |
D | EGL14cHeader.cpp | 89 …= _env->NewObject(egldisplayClass, egldisplayConstructor, reinterpret_cast<jlong>(EGL_NO_DISPLAY)); in nativeClassInit() 125 (EGLDisplay)handle == EGL_NO_DISPLAY) { in toEGLHandle()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 28 mDisplay(EGL_NO_DISPLAY), in GLHelper() 43 if (mDisplay == EGL_NO_DISPLAY) { in setUp() 114 if (mDisplay != EGL_NO_DISPLAY) { in tearDown() 127 mDisplay = EGL_NO_DISPLAY; in tearDown()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.cpp | 38 : display_(EGL_NO_DISPLAY), in GLEnv() 85 display_ != EGL_NO_DISPLAY); in IsInitialized() 125 (display() != EGL_NO_DISPLAY) && in InitWithCurrentContext()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | FramebufferSurface.cpp | 166 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); in nextBuffer() 224 mPreviousBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); in nextBuffer()
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
D | EGLImpl.java | 111 return EGL10.EGL_NO_DISPLAY; in eglGetDisplay() 131 return EGL10.EGL_NO_DISPLAY; in eglGetCurrentDisplay()
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/frameworks/native/include/gui/ |
D | BufferSlot.h | 178 mEglDisplay(EGL_NO_DISPLAY), in BufferSlot()
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D | IGraphicBufferConsumer.h | 137 return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence); in releaseHelper()
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/frameworks/native/opengl/tests/EGLTest/ |
D | EGL_test.cpp | 63 mEglDisplay(EGL_NO_DISPLAY) { in EGLTest() 68 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); in SetUp()
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/frameworks/native/services/surfaceflinger/tests/hwc2/ |
D | Hwc2TestBuffer.cpp | 116 : mEglDisplay(EGL_NO_DISPLAY), in Hwc2TestEglManager() 130 if (mEglDisplay == EGL_NO_DISPLAY) return false; in initialize() 212 if (mEglDisplay == EGL_NO_DISPLAY) in cleanup()
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/frameworks/native/opengl/tests/gl_perf/ |
D | gl2_perf.cpp | 77 if (dpy == EGL_NO_DISPLAY) { in main()
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/frameworks/native/opengl/libs/EGL/ |
D | egl_display.cpp | 120 if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) { in getDisplay() 123 if (dpy == EGL_NO_DISPLAY) { in getDisplay()
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/frameworks/base/libs/hwui/hwui/ |
D | Bitmap.cpp | 131 EGLDisplay mDisplay = EGL_NO_DISPLAY; 151 EGLDisplay mDisplay = EGL_NO_DISPLAY; 175 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, in uploadBitmapToGraphicBuffer()
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 66 private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY; 422 if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) { in configureEGLContext() 495 if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) { in releaseEGLContext() 519 mEGLDisplay = EGL14.EGL_NO_DISPLAY; in releaseEGLContext()
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