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Searched refs:OffscreenBufferPool (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DOffscreenBufferPoolTests.cpp60 RENDERTHREAD_TEST(OffscreenBufferPool, construct) { in RENDERTHREAD_TEST() argument
61 OffscreenBufferPool pool; in RENDERTHREAD_TEST()
68 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClear) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() argument
69 OffscreenBufferPool pool; in RENDERTHREAD_OPENGL_PIPELINE_TEST()
91 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resize) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() argument
92 OffscreenBufferPool pool; in RENDERTHREAD_OPENGL_PIPELINE_TEST()
126 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, putAndDestroy) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() argument
127 OffscreenBufferPool pool; in RENDERTHREAD_OPENGL_PIPELINE_TEST()
136 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, clear) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() argument
138 OffscreenBufferPool pool; in RENDERTHREAD_OPENGL_PIPELINE_TEST()
/frameworks/base/libs/hwui/renderstate/
DOffscreenBufferPool.cpp118 OffscreenBufferPool::OffscreenBufferPool() in OffscreenBufferPool() function in android::uirenderer::OffscreenBufferPool
122 OffscreenBufferPool::~OffscreenBufferPool() { in ~OffscreenBufferPool()
126 int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) { in compare()
133 void OffscreenBufferPool::clear() { in clear()
141 OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, in get()
163 OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, in resize()
180 void OffscreenBufferPool::dump() { in dump()
186 void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) { in putOrDelete()
DOffscreenBufferPool.h87 class OffscreenBufferPool {
89 OffscreenBufferPool();
90 ~OffscreenBufferPool();
DRenderState.h114 OffscreenBufferPool& layerPool() { return mLayerPool; } in layerPool()
137 OffscreenBufferPool mLayerPool;
/frameworks/base/libs/hwui/
DAndroid.mk34 renderstate/OffscreenBufferPool.cpp \
/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp209 OffscreenBufferPool& layerPool = renderState.layerPool(); in createOrUpdateLayer()