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Searched refs:mSleepTimeUs (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/media/libmedia/
DVisualizer.cpp411 mSleepTimeUs = 1000000000 / captureRate; in CaptureThread()
412 ALOGV("CaptureThread cstor %p captureRate %d mSleepTimeUs %d", this, captureRate, mSleepTimeUs); in CaptureThread()
420 usleep(mSleepTimeUs); in threadLoop()
/frameworks/av/media/libmedia/include/media/
DVisualizer.h156 uint32_t mSleepTimeUs; variable
/frameworks/av/include/media/
DVisualizer.h156 uint32_t mSleepTimeUs; variable
/frameworks/av/services/audioflinger/
DThreads.cpp2949 mSleepTimeUs = mIdleSleepTimeUs; in threadLoop()
3101 mSleepTimeUs = 0; in threadLoop()
3139 mSleepTimeUs = mIdleSleepTimeUs; in threadLoop()
3168 if (mSleepTimeUs == 0) { in threadLoop()
3200 mSleepTimeUs = suspendSleepTimeUs(); // assumes full buffer. in threadLoop()
3209 if (mSleepTimeUs == 0 && mType != OFFLOAD) { in threadLoop()
3246 if (mSleepTimeUs == 0) { in threadLoop()
3337 timeLoopNextNs += microseconds((nsecs_t)mSleepTimeUs); in threadLoop()
3346 deltaNs = microseconds((nsecs_t)mSleepTimeUs); in threadLoop()
3355 mSleepTimeUs = deltaNs / 1000; in threadLoop()
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DThreads.h933 uint32_t mSleepTimeUs; variable