Searched refs:STATE_PULL_DECAY (Results 1 – 2 of 2) sorted by relevance
76 private static final int STATE_PULL_DECAY = 4; field in LauncherEdgeEffect174 if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) { in onPull()213 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { in onRelease()345 mState = STATE_PULL_DECAY; in update()356 case STATE_PULL_DECAY: in update()
114 private static final int STATE_PULL_DECAY = 4; field in EdgeEffect186 if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) { in onPull()235 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { in onRelease()378 mState = STATE_PULL_DECAY; in update()393 case STATE_PULL_DECAY: in update()