1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.launcher3.util; 18 19 import android.graphics.Canvas; 20 import android.graphics.Paint; 21 import android.graphics.Rect; 22 import android.view.animation.AnimationUtils; 23 import android.view.animation.DecelerateInterpolator; 24 import android.view.animation.Interpolator; 25 26 /** 27 * This class differs from the framework {@link android.widget.EdgeEffect}: 28 * 1) It does not use PorterDuffXfermode 29 * 2) The width to radius factor is smaller (0.5 instead of 0.75) 30 */ 31 public class LauncherEdgeEffect { 32 33 // Time it will take the effect to fully recede in ms 34 private static final int RECEDE_TIME = 600; 35 36 // Time it will take before a pulled glow begins receding in ms 37 private static final int PULL_TIME = 167; 38 39 // Time it will take in ms for a pulled glow to decay to partial strength before release 40 private static final int PULL_DECAY_TIME = 2000; 41 42 private static final float MAX_ALPHA = 0.5f; 43 44 private static final float MAX_GLOW_SCALE = 2.f; 45 46 private static final float PULL_GLOW_BEGIN = 0.f; 47 48 // Minimum velocity that will be absorbed 49 private static final int MIN_VELOCITY = 100; 50 // Maximum velocity, clamps at this value 51 private static final int MAX_VELOCITY = 10000; 52 53 private static final float EPSILON = 0.001f; 54 55 private static final double ANGLE = Math.PI / 6; 56 private static final float SIN = (float) Math.sin(ANGLE); 57 private static final float COS = (float) Math.cos(ANGLE); 58 59 private float mGlowAlpha; 60 private float mGlowScaleY; 61 62 private float mGlowAlphaStart; 63 private float mGlowAlphaFinish; 64 private float mGlowScaleYStart; 65 private float mGlowScaleYFinish; 66 67 private long mStartTime; 68 private float mDuration; 69 70 private final Interpolator mInterpolator; 71 72 private static final int STATE_IDLE = 0; 73 private static final int STATE_PULL = 1; 74 private static final int STATE_ABSORB = 2; 75 private static final int STATE_RECEDE = 3; 76 private static final int STATE_PULL_DECAY = 4; 77 78 private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f; 79 80 private static final int VELOCITY_GLOW_FACTOR = 6; 81 82 private int mState = STATE_IDLE; 83 84 private float mPullDistance; 85 86 private final Rect mBounds = new Rect(); 87 private final Paint mPaint = new Paint(); 88 private float mRadius; 89 private float mBaseGlowScale; 90 private float mDisplacement = 0.5f; 91 private float mTargetDisplacement = 0.5f; 92 93 /** 94 * Construct a new EdgeEffect with a theme appropriate for the provided context. 95 */ LauncherEdgeEffect()96 public LauncherEdgeEffect() { 97 mPaint.setAntiAlias(true); 98 mPaint.setStyle(Paint.Style.FILL); 99 mInterpolator = new DecelerateInterpolator(); 100 } 101 102 /** 103 * Set the size of this edge effect in pixels. 104 * 105 * @param width Effect width in pixels 106 * @param height Effect height in pixels 107 */ setSize(int width, int height)108 public void setSize(int width, int height) { 109 final float r = width * 0.5f / SIN; 110 final float y = COS * r; 111 final float h = r - y; 112 final float or = height * 0.75f / SIN; 113 final float oy = COS * or; 114 final float oh = or - oy; 115 116 mRadius = r; 117 mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f; 118 119 mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h)); 120 } 121 122 /** 123 * Reports if this EdgeEffect's animation is finished. If this method returns false 124 * after a call to {@link #draw(Canvas)} the host widget should schedule another 125 * drawing pass to continue the animation. 126 * 127 * @return true if animation is finished, false if drawing should continue on the next frame. 128 */ isFinished()129 public boolean isFinished() { 130 return mState == STATE_IDLE; 131 } 132 133 /** 134 * Immediately finish the current animation. 135 * After this call {@link #isFinished()} will return true. 136 */ finish()137 public void finish() { 138 mState = STATE_IDLE; 139 } 140 141 /** 142 * A view should call this when content is pulled away from an edge by the user. 143 * This will update the state of the current visual effect and its associated animation. 144 * The host view should always {@link android.view.View#invalidate()} after this 145 * and draw the results accordingly. 146 * 147 * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement 148 * of the pull point is known.</p> 149 * 150 * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to 151 * 1.f (full length of the view) or negative values to express change 152 * back toward the edge reached to initiate the effect. 153 */ onPull(float deltaDistance)154 public void onPull(float deltaDistance) { 155 onPull(deltaDistance, 0.5f); 156 } 157 158 /** 159 * A view should call this when content is pulled away from an edge by the user. 160 * This will update the state of the current visual effect and its associated animation. 161 * The host view should always {@link android.view.View#invalidate()} after this 162 * and draw the results accordingly. 163 * 164 * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to 165 * 1.f (full length of the view) or negative values to express change 166 * back toward the edge reached to initiate the effect. 167 * @param displacement The displacement from the starting side of the effect of the point 168 * initiating the pull. In the case of touch this is the finger position. 169 * Values may be from 0-1. 170 */ onPull(float deltaDistance, float displacement)171 public void onPull(float deltaDistance, float displacement) { 172 final long now = AnimationUtils.currentAnimationTimeMillis(); 173 mTargetDisplacement = displacement; 174 if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) { 175 return; 176 } 177 if (mState != STATE_PULL) { 178 mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY); 179 } 180 mState = STATE_PULL; 181 182 mStartTime = now; 183 mDuration = PULL_TIME; 184 185 mPullDistance += deltaDistance; 186 187 final float absdd = Math.abs(deltaDistance); 188 mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA, 189 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR)); 190 191 if (mPullDistance == 0) { 192 mGlowScaleY = mGlowScaleYStart = 0; 193 } else { 194 final float scale = (float) (Math.max(0, 1 - 1 / 195 Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d); 196 197 mGlowScaleY = mGlowScaleYStart = scale; 198 } 199 200 mGlowAlphaFinish = mGlowAlpha; 201 mGlowScaleYFinish = mGlowScaleY; 202 } 203 204 /** 205 * Call when the object is released after being pulled. 206 * This will begin the "decay" phase of the effect. After calling this method 207 * the host view should {@link android.view.View#invalidate()} and thereby 208 * draw the results accordingly. 209 */ onRelease()210 public void onRelease() { 211 mPullDistance = 0; 212 213 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { 214 return; 215 } 216 217 mState = STATE_RECEDE; 218 mGlowAlphaStart = mGlowAlpha; 219 mGlowScaleYStart = mGlowScaleY; 220 221 mGlowAlphaFinish = 0.f; 222 mGlowScaleYFinish = 0.f; 223 224 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 225 mDuration = RECEDE_TIME; 226 } 227 228 /** 229 * Call when the effect absorbs an impact at the given velocity. 230 * Used when a fling reaches the scroll boundary. 231 * 232 * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller}, 233 * the method <code>getCurrVelocity</code> will provide a reasonable approximation 234 * to use here.</p> 235 * 236 * @param velocity Velocity at impact in pixels per second. 237 */ onAbsorb(int velocity)238 public void onAbsorb(int velocity) { 239 mState = STATE_ABSORB; 240 velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY); 241 242 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 243 mDuration = 0.15f + (velocity * 0.02f); 244 245 // The glow depends more on the velocity, and therefore starts out 246 // nearly invisible. 247 mGlowAlphaStart = 0.3f; 248 mGlowScaleYStart = Math.max(mGlowScaleY, 0.f); 249 250 251 // Growth for the size of the glow should be quadratic to properly 252 // respond 253 // to a user's scrolling speed. The faster the scrolling speed, the more 254 // intense the effect should be for both the size and the saturation. 255 mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f); 256 // Alpha should change for the glow as well as size. 257 mGlowAlphaFinish = Math.max( 258 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA)); 259 mTargetDisplacement = 0.5f; 260 } 261 262 /** 263 * Set the color of this edge effect in argb. 264 * 265 * @param color Color in argb 266 */ setColor(int color)267 public void setColor(int color) { 268 mPaint.setColor(color); 269 } 270 271 /** 272 * Return the color of this edge effect in argb. 273 * @return The color of this edge effect in argb 274 */ getColor()275 public int getColor() { 276 return mPaint.getColor(); 277 } 278 279 /** 280 * Draw into the provided canvas. Assumes that the canvas has been rotated 281 * accordingly and the size has been set. The effect will be drawn the full 282 * width of X=0 to X=width, beginning from Y=0 and extending to some factor < 283 * 1.f of height. 284 * 285 * @param canvas Canvas to draw into 286 * @return true if drawing should continue beyond this frame to continue the 287 * animation 288 */ draw(Canvas canvas)289 public boolean draw(Canvas canvas) { 290 update(); 291 292 final float centerX = mBounds.centerX(); 293 final float centerY = mBounds.height() - mRadius; 294 295 canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0); 296 297 final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f; 298 float translateX = mBounds.width() * displacement / 2; 299 mPaint.setAlpha((int) (0xff * mGlowAlpha)); 300 canvas.drawCircle(centerX + translateX, centerY, mRadius, mPaint); 301 302 boolean oneLastFrame = false; 303 if (mState == STATE_RECEDE && mGlowScaleY == 0) { 304 mState = STATE_IDLE; 305 oneLastFrame = true; 306 } 307 308 return mState != STATE_IDLE || oneLastFrame; 309 } 310 311 /** 312 * Return the maximum height that the edge effect will be drawn at given the original 313 * {@link #setSize(int, int) input size}. 314 * @return The maximum height of the edge effect 315 */ getMaxHeight()316 public int getMaxHeight() { 317 return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f); 318 } 319 update()320 private void update() { 321 final long time = AnimationUtils.currentAnimationTimeMillis(); 322 final float t = Math.min((time - mStartTime) / mDuration, 1.f); 323 324 final float interp = mInterpolator.getInterpolation(t); 325 326 mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp; 327 mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp; 328 mDisplacement = (mDisplacement + mTargetDisplacement) / 2; 329 330 if (t >= 1.f - EPSILON) { 331 switch (mState) { 332 case STATE_ABSORB: 333 mState = STATE_RECEDE; 334 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 335 mDuration = RECEDE_TIME; 336 337 mGlowAlphaStart = mGlowAlpha; 338 mGlowScaleYStart = mGlowScaleY; 339 340 // After absorb, the glow should fade to nothing. 341 mGlowAlphaFinish = 0.f; 342 mGlowScaleYFinish = 0.f; 343 break; 344 case STATE_PULL: 345 mState = STATE_PULL_DECAY; 346 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 347 mDuration = PULL_DECAY_TIME; 348 349 mGlowAlphaStart = mGlowAlpha; 350 mGlowScaleYStart = mGlowScaleY; 351 352 // After pull, the glow should fade to nothing. 353 mGlowAlphaFinish = 0.f; 354 mGlowScaleYFinish = 0.f; 355 break; 356 case STATE_PULL_DECAY: 357 mState = STATE_RECEDE; 358 break; 359 case STATE_RECEDE: 360 mState = STATE_IDLE; 361 break; 362 } 363 } 364 } 365 } 366