1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.launcher3.util;
18 
19 import android.graphics.Canvas;
20 import android.graphics.Paint;
21 import android.graphics.Rect;
22 import android.view.animation.AnimationUtils;
23 import android.view.animation.DecelerateInterpolator;
24 import android.view.animation.Interpolator;
25 
26 /**
27  * This class differs from the framework {@link android.widget.EdgeEffect}:
28  *   1) It does not use PorterDuffXfermode
29  *   2) The width to radius factor is smaller (0.5 instead of 0.75)
30  */
31 public class LauncherEdgeEffect {
32 
33     // Time it will take the effect to fully recede in ms
34     private static final int RECEDE_TIME = 600;
35 
36     // Time it will take before a pulled glow begins receding in ms
37     private static final int PULL_TIME = 167;
38 
39     // Time it will take in ms for a pulled glow to decay to partial strength before release
40     private static final int PULL_DECAY_TIME = 2000;
41 
42     private static final float MAX_ALPHA = 0.5f;
43 
44     private static final float MAX_GLOW_SCALE = 2.f;
45 
46     private static final float PULL_GLOW_BEGIN = 0.f;
47 
48     // Minimum velocity that will be absorbed
49     private static final int MIN_VELOCITY = 100;
50     // Maximum velocity, clamps at this value
51     private static final int MAX_VELOCITY = 10000;
52 
53     private static final float EPSILON = 0.001f;
54 
55     private static final double ANGLE = Math.PI / 6;
56     private static final float SIN = (float) Math.sin(ANGLE);
57     private static final float COS = (float) Math.cos(ANGLE);
58 
59     private float mGlowAlpha;
60     private float mGlowScaleY;
61 
62     private float mGlowAlphaStart;
63     private float mGlowAlphaFinish;
64     private float mGlowScaleYStart;
65     private float mGlowScaleYFinish;
66 
67     private long mStartTime;
68     private float mDuration;
69 
70     private final Interpolator mInterpolator;
71 
72     private static final int STATE_IDLE = 0;
73     private static final int STATE_PULL = 1;
74     private static final int STATE_ABSORB = 2;
75     private static final int STATE_RECEDE = 3;
76     private static final int STATE_PULL_DECAY = 4;
77 
78     private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
79 
80     private static final int VELOCITY_GLOW_FACTOR = 6;
81 
82     private int mState = STATE_IDLE;
83 
84     private float mPullDistance;
85 
86     private final Rect mBounds = new Rect();
87     private final Paint mPaint = new Paint();
88     private float mRadius;
89     private float mBaseGlowScale;
90     private float mDisplacement = 0.5f;
91     private float mTargetDisplacement = 0.5f;
92 
93     /**
94      * Construct a new EdgeEffect with a theme appropriate for the provided context.
95      */
LauncherEdgeEffect()96     public LauncherEdgeEffect() {
97         mPaint.setAntiAlias(true);
98         mPaint.setStyle(Paint.Style.FILL);
99         mInterpolator = new DecelerateInterpolator();
100     }
101 
102     /**
103      * Set the size of this edge effect in pixels.
104      *
105      * @param width Effect width in pixels
106      * @param height Effect height in pixels
107      */
setSize(int width, int height)108     public void setSize(int width, int height) {
109         final float r = width * 0.5f / SIN;
110         final float y = COS * r;
111         final float h = r - y;
112         final float or = height * 0.75f / SIN;
113         final float oy = COS * or;
114         final float oh = or - oy;
115 
116         mRadius = r;
117         mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
118 
119         mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
120     }
121 
122     /**
123      * Reports if this EdgeEffect's animation is finished. If this method returns false
124      * after a call to {@link #draw(Canvas)} the host widget should schedule another
125      * drawing pass to continue the animation.
126      *
127      * @return true if animation is finished, false if drawing should continue on the next frame.
128      */
isFinished()129     public boolean isFinished() {
130         return mState == STATE_IDLE;
131     }
132 
133     /**
134      * Immediately finish the current animation.
135      * After this call {@link #isFinished()} will return true.
136      */
finish()137     public void finish() {
138         mState = STATE_IDLE;
139     }
140 
141     /**
142      * A view should call this when content is pulled away from an edge by the user.
143      * This will update the state of the current visual effect and its associated animation.
144      * The host view should always {@link android.view.View#invalidate()} after this
145      * and draw the results accordingly.
146      *
147      * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
148      * of the pull point is known.</p>
149      *
150      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
151      *                      1.f (full length of the view) or negative values to express change
152      *                      back toward the edge reached to initiate the effect.
153      */
onPull(float deltaDistance)154     public void onPull(float deltaDistance) {
155         onPull(deltaDistance, 0.5f);
156     }
157 
158     /**
159      * A view should call this when content is pulled away from an edge by the user.
160      * This will update the state of the current visual effect and its associated animation.
161      * The host view should always {@link android.view.View#invalidate()} after this
162      * and draw the results accordingly.
163      *
164      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
165      *                      1.f (full length of the view) or negative values to express change
166      *                      back toward the edge reached to initiate the effect.
167      * @param displacement The displacement from the starting side of the effect of the point
168      *                     initiating the pull. In the case of touch this is the finger position.
169      *                     Values may be from 0-1.
170      */
onPull(float deltaDistance, float displacement)171     public void onPull(float deltaDistance, float displacement) {
172         final long now = AnimationUtils.currentAnimationTimeMillis();
173         mTargetDisplacement = displacement;
174         if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
175             return;
176         }
177         if (mState != STATE_PULL) {
178             mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
179         }
180         mState = STATE_PULL;
181 
182         mStartTime = now;
183         mDuration = PULL_TIME;
184 
185         mPullDistance += deltaDistance;
186 
187         final float absdd = Math.abs(deltaDistance);
188         mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
189                 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
190 
191         if (mPullDistance == 0) {
192             mGlowScaleY = mGlowScaleYStart = 0;
193         } else {
194             final float scale = (float) (Math.max(0, 1 - 1 /
195                     Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
196 
197             mGlowScaleY = mGlowScaleYStart = scale;
198         }
199 
200         mGlowAlphaFinish = mGlowAlpha;
201         mGlowScaleYFinish = mGlowScaleY;
202     }
203 
204     /**
205      * Call when the object is released after being pulled.
206      * This will begin the "decay" phase of the effect. After calling this method
207      * the host view should {@link android.view.View#invalidate()} and thereby
208      * draw the results accordingly.
209      */
onRelease()210     public void onRelease() {
211         mPullDistance = 0;
212 
213         if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
214             return;
215         }
216 
217         mState = STATE_RECEDE;
218         mGlowAlphaStart = mGlowAlpha;
219         mGlowScaleYStart = mGlowScaleY;
220 
221         mGlowAlphaFinish = 0.f;
222         mGlowScaleYFinish = 0.f;
223 
224         mStartTime = AnimationUtils.currentAnimationTimeMillis();
225         mDuration = RECEDE_TIME;
226     }
227 
228     /**
229      * Call when the effect absorbs an impact at the given velocity.
230      * Used when a fling reaches the scroll boundary.
231      *
232      * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
233      * the method <code>getCurrVelocity</code> will provide a reasonable approximation
234      * to use here.</p>
235      *
236      * @param velocity Velocity at impact in pixels per second.
237      */
onAbsorb(int velocity)238     public void onAbsorb(int velocity) {
239         mState = STATE_ABSORB;
240         velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
241 
242         mStartTime = AnimationUtils.currentAnimationTimeMillis();
243         mDuration = 0.15f + (velocity * 0.02f);
244 
245         // The glow depends more on the velocity, and therefore starts out
246         // nearly invisible.
247         mGlowAlphaStart = 0.3f;
248         mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
249 
250 
251         // Growth for the size of the glow should be quadratic to properly
252         // respond
253         // to a user's scrolling speed. The faster the scrolling speed, the more
254         // intense the effect should be for both the size and the saturation.
255         mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
256         // Alpha should change for the glow as well as size.
257         mGlowAlphaFinish = Math.max(
258                 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
259         mTargetDisplacement = 0.5f;
260     }
261 
262     /**
263      * Set the color of this edge effect in argb.
264      *
265      * @param color Color in argb
266      */
setColor(int color)267     public void setColor(int color) {
268         mPaint.setColor(color);
269     }
270 
271     /**
272      * Return the color of this edge effect in argb.
273      * @return The color of this edge effect in argb
274      */
getColor()275     public int getColor() {
276         return mPaint.getColor();
277     }
278 
279     /**
280      * Draw into the provided canvas. Assumes that the canvas has been rotated
281      * accordingly and the size has been set. The effect will be drawn the full
282      * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
283      * 1.f of height.
284      *
285      * @param canvas Canvas to draw into
286      * @return true if drawing should continue beyond this frame to continue the
287      *         animation
288      */
draw(Canvas canvas)289     public boolean draw(Canvas canvas) {
290         update();
291 
292         final float centerX = mBounds.centerX();
293         final float centerY = mBounds.height() - mRadius;
294 
295         canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
296 
297         final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
298         float translateX = mBounds.width() * displacement / 2;
299         mPaint.setAlpha((int) (0xff * mGlowAlpha));
300         canvas.drawCircle(centerX + translateX, centerY, mRadius, mPaint);
301 
302         boolean oneLastFrame = false;
303         if (mState == STATE_RECEDE && mGlowScaleY == 0) {
304             mState = STATE_IDLE;
305             oneLastFrame = true;
306         }
307 
308         return mState != STATE_IDLE || oneLastFrame;
309     }
310 
311     /**
312      * Return the maximum height that the edge effect will be drawn at given the original
313      * {@link #setSize(int, int) input size}.
314      * @return The maximum height of the edge effect
315      */
getMaxHeight()316     public int getMaxHeight() {
317         return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
318     }
319 
update()320     private void update() {
321         final long time = AnimationUtils.currentAnimationTimeMillis();
322         final float t = Math.min((time - mStartTime) / mDuration, 1.f);
323 
324         final float interp = mInterpolator.getInterpolation(t);
325 
326         mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
327         mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
328         mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
329 
330         if (t >= 1.f - EPSILON) {
331             switch (mState) {
332                 case STATE_ABSORB:
333                     mState = STATE_RECEDE;
334                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
335                     mDuration = RECEDE_TIME;
336 
337                     mGlowAlphaStart = mGlowAlpha;
338                     mGlowScaleYStart = mGlowScaleY;
339 
340                     // After absorb, the glow should fade to nothing.
341                     mGlowAlphaFinish = 0.f;
342                     mGlowScaleYFinish = 0.f;
343                     break;
344                 case STATE_PULL:
345                     mState = STATE_PULL_DECAY;
346                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
347                     mDuration = PULL_DECAY_TIME;
348 
349                     mGlowAlphaStart = mGlowAlpha;
350                     mGlowScaleYStart = mGlowScaleY;
351 
352                     // After pull, the glow should fade to nothing.
353                     mGlowAlphaFinish = 0.f;
354                     mGlowScaleYFinish = 0.f;
355                     break;
356                 case STATE_PULL_DECAY:
357                     mState = STATE_RECEDE;
358                     break;
359                 case STATE_RECEDE:
360                     mState = STATE_IDLE;
361                     break;
362             }
363         }
364     }
365 }
366