Searched refs:OVERRIDE (Results 1 – 3 of 3) sorted by relevance
1035 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GLEncoder() macro1037 OVERRIDE(glFlush); in GLEncoder()1038 OVERRIDE(glPixelStorei); in GLEncoder()1039 OVERRIDE(glVertexPointer); in GLEncoder()1040 OVERRIDE(glNormalPointer); in GLEncoder()1041 OVERRIDE(glColorPointer); in GLEncoder()1042 OVERRIDE(glPointSizePointerOES); in GLEncoder()1043 OVERRIDE(glClientActiveTexture); in GLEncoder()1044 OVERRIDE(glTexCoordPointer); in GLEncoder()1045 OVERRIDE(glMatrixIndexPointerOES); in GLEncoder()[all …]
94 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GL2Encoder() macro102 OVERRIDE(glFlush); in GL2Encoder()103 OVERRIDE(glPixelStorei); in GL2Encoder()104 OVERRIDE(glGetString); in GL2Encoder()105 OVERRIDE(glBindBuffer); in GL2Encoder()106 OVERRIDE(glBufferData); in GL2Encoder()107 OVERRIDE(glBufferSubData); in GL2Encoder()108 OVERRIDE(glDeleteBuffers); in GL2Encoder()109 OVERRIDE(glDrawArrays); in GL2Encoder()110 OVERRIDE(glDrawElements); in GL2Encoder()[all …]
35 // 1. DO NOT OVERRIDE THIS FILE!