Searched refs:VertexAttribState (Results 1 – 4 of 4) sorted by relevance
133 } VertexAttribState; typedef144 typedef std::vector<VertexAttribState> VertexAttribStateVector;162 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }218 const VertexAttribState& getState(int location);219 const VertexAttribState& getStateAndEnableDirty(int location, bool *enableChanged);564 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()621 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()627 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()633 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()639 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()[all …]
269 const GLClientState::VertexAttribState& GLClientState::getState(int location) in getState()274 const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *e… in getStateAndEnableDirty()
346 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()398 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()514 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()546 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
903 const GLClientState::VertexAttribState& state = m_state->getState(i); in getVBOUsage()925 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()